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[Texture2D] Generating texture with MipMaps through script causes crash
Repro steps: 1) Create a new project 2) Attach my test.cs script to any object 3) Play and notice the crash N.B. Line 51: If you ch... Read more
[Handles] [ExecuteInEditMode] The PositionHandle becomes too sensitive i...
To reproduce the issue follow the steps: 1. Open "Repro" project 2. Open "1.unity" scene 3. Ensure the Tool handle uses local orient... Read more
When using multiple scenes the console is spammed with errors
To reproduce: 1. Open the project 2. Open both scenes at the same time 3. Press "play" 4. Press stop. Observe that the console will... Read more
Accessing relative properties on array elements that are out of bounds c...
Steps to reproduce: 1. Open attached project 2. Select "1 Element A" in project tab 3. Press and hold shift 4. Press right arrow ke... Read more
[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project 2. Build to iOS with IL2CPP 3. Add in info.plist new string with name "FacebookAppID" and enter this strin... Read more
[graphics] MaterialPropertyBlock.SetTexture doesn't set _TexelSize or _H...
Textures set in MaterialPropertyBlock do not setup corresponding {name}_TexelSize and {name}_HDR shader properties. Read more
[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100
Repro steps: 1) Open the project and only scene in it 2) Try sliding the slider in the Game View and notice how the sphere changes 3... Read more
CrossFadeInFixedTime fails transition when called during ongoing CrossFa...
How to reproduce: 1. Open the attached project 2. Open and Play "scene" scene 3. Press G and press F afterward in less than one seco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection