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0
votes
Fixed

[Texture2D] Generating texture with MipMaps through script causes crash

Graphics - General

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Nov 04, 2015

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Version/s: 5.3.0b5

Repro steps: 1) Create a new project 2) Attach my test.cs script to any object 3) Play and notice the crash N.B. Line 51: If you ch... Read more

0
votes
Fixed

[Handles] [ExecuteInEditMode] The PositionHandle becomes too sensitive i...

Scene/Game View

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Nov 04, 2015

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Version/s: 5.3.0b3

To reproduce the issue follow the steps: 1. Open "Repro" project 2. Open "1.unity" scene 3. Ensure the Tool handle uses local orient... Read more

0
votes
Fixed

When using multiple scenes the console is spammed with errors

Assets Management

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Nov 04, 2015

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Version/s: 5.3.0b5

To reproduce: 1. Open the project 2. Open both scenes at the same time 3. Press "play" 4. Press stop. Observe that the console will... Read more

0
votes
Fixed

Repro project for Case 727734

Physics2D

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Nov 04, 2015

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Version/s: 5.3.0b5

Read more

0
votes
Not Reproducible

Accessing relative properties on array elements that are out of bounds c...

Project Browser/Hierarchy

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Nov 04, 2015

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Version/s: 5.3.0b5

Steps to reproduce: 1. Open attached project 2. Select "1 Element A" in project tab 3. Press and hold shift 4. Press right arrow ke... Read more

0
votes
Postponed

[IL2CPP] Application crashes when FlareLayer class gets stripped

IL2CPP

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Nov 03, 2015

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Version/s: 5.2.2p1

1. Open attached project 2. Build to iOS with IL2CPP 3. Add in info.plist new string with name "FacebookAppID" and enter this strin... Read more

0
votes
Fixed

[graphics] MaterialPropertyBlock.SetTexture doesn't set _TexelSize or _H...

Shaders

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Nov 03, 2015

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Version/s: 5.1.2p2

Textures set in MaterialPropertyBlock do not setup corresponding {name}_TexelSize and {name}_HDR shader properties. Read more

0
votes
Fixed

[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100

Graphics - General

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Nov 03, 2015

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Version/s: 5.2.2f1

Repro steps: 1) Open the project and only scene in it 2) Try sliding the slider in the Game View and notice how the sphere changes 3... Read more

0
votes
Fixed

CrossFadeInFixedTime fails transition when called during ongoing CrossFa...

Animation

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Nov 03, 2015

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Version/s:

How to reproduce: 1. Open the attached project 2. Open and Play "scene" scene 3. Press G and press F afterward in less than one seco... Read more

3
votes
Duplicate

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