Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b16
Issue ID
790789
Regression
No
[Scene][ParticleCount] Scene view displays only the parent particle count, even if a sub emitter is selected
Scene Particle preview shows only the particle count for the parent system, even if a sub emitter is selected.
Repro steps.
1. Open ParticleCount scene from attached project.
2. Select ParticleSystem from the hierarchy and look at the scene view.
3. In the particle effect panel, particle count shows as 1.
4. try selecting the sub emitter of the Particle System
5. In the scene view, the particle count still shows as 1.
Expected outcome: each particle system to display its own particle count when selected, regardless of where it is parented.
Notes:
- Not a regression, present in Version 5.3.1f1 (cc9cbbcc37b4)
- Just setting a particle system as a child of another (without being a sub emitter) also exhibits the same behaviour.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment