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Symbols missing in 5.2.2p1
With dead code stripping disabled and the -all_load linker flag this error message appears: Undefined symbols for architecture arm64... Read more
SocketException is thrown when creating a Socket with IPv6 AddressFamily...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it 4. Notice SocketException in console: SocketException:... Read more
[Transparency] Cutout baked material incorrectly tints lightmap behind it
Steps to reproduce: 1. Download and open project "740898_repro.zip" 2. Open scene "repro" and let Baked GI auto build 3. Notice one ... Read more
Making a copy of a struct does not properly copy it's values
Steps to reproduce: 1. Open attached project 2. Inspect 'Test.cs' script, notice it makes a copy of a struct and compares their int... Read more
[iOS] Apple TV Splash shown in iOS Player Settings
See attached screenshot. A setting for Apple TV splash screen is shown 'iOS Player Settings' despite that tvOS should have a separat... Read more
[Windows] Playing scene with MV attached debugger crashes
Project Steps: 1. Open Visual studio 2015. 2. Attach debugger. 3. Play scene. 4. Crash! Read more
Broken Lightmaps: Parts of scene are black because of the baked lightmaps
To reproduce: 1. Open attached project 2. Open scene Shenzen 3. Bake lightmaps 4. Notice that scene has black/white rectangles over ... Read more
[D3D9] Crash in VertexBufferD3D9::GetD3DVB if Windows security dialog po...
Steps to reproduce: 1. Have any executable which would require Windows 'User Account Control' security dialog to pop up on launch (... Read more
Building for Webplayer completely broken on Windows
If I build a webplayer in Unity 5.3.0a1 (even an empty project), I get the error "Failed to intiialize player 3D graphics" when tryi... Read more
[Crash] Unity crashes after waking up the machine
Repro: - Open the attached project, and open the main_menu scene. - Put your machine to sleep - Wake it up and the crash occurs - s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname