Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.3f1
Issue ID
791794
Regression
Yes
[Shuriken] Particle System bounds are not updated after moving whole particle
Steps to reproduce:
1. Download and import attached project.
2. Open scene: MainScene
3. Press play.
4. Press teleport.
Expected result: After teleport, particles are still visible.
Actual result: When moving particle system, particle bounds do not update, so renderer thinks that it is outside game view, and does not render it.
Note: When scene view is open with visible both positions, particles become visible
Regression from: 5.3.2f1 (e87ab445ead0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment