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AssetDatabase.StopAssetEditing crashes the Editor
To reproduce: 1. Open the project ,attached by the tester (assetDatabaseCrash.zip)2. Go to Window -> Asset Testing3. Press Create... Read more
The Editor crashes in ParticleSystem::SyncSimulationJobs when exiting Pl...
To reproduce: 1. Open the project, attached by the user (Defense Of Humanity 3D.zip)2. Open the "Mission1-1" scene3. Enter Play mode... Read more
[2018.1] 'Can't add script behaviour VisualContainerAsset' error when ad...
Reproduction steps:1. Create a new script.2. Change the filename of that script.3. Add script to an object in the scene. Expected er... Read more
[PLM][UI] Direct Samples value can be negative
When baking backend is set to Progressive Lightmapper, Direct Samples value can become negative. Similar to Indirect Samples, Direct... Read more
[UI] Nested GameObjects without a Layout Element will effect a Layout Gr...
Nested GameObjects without a Layout Element will effect a Layout Groups arrangement until they are disabled and enabled where the la... Read more
[LWRP]Post Processing AntiAliasing doesn't work in VR in Lightweight Ren...
Steps to reproduce:1. Download and open the attached project2. Enter playmode in VR3. Change settings of TAA Expected result: visibl... Read more
Raycast doesn't hit some objects in WebGL build
To reproduce: 1. Open the project, attached by the user (Test.zip)2. Build and run the project for WebGL3. Hover the mouse over obje... Read more
Editor crashes on quitting project with unsaved changes if "Verify Savin...
Editor crashes on selecting "Close" or "Don't Save" button from "Save Asset" popup. Save popup appears if "Verify Saving Asset" from... Read more
The Editor crashes when exiting the Play mode in the specific project
To reproduce: 1. Open the project, attached by the user (ZPoc.zip)2. Open the "Street_build" scene3. Enter Play mode4. Exit Play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components