Search Issue Tracker

3
votes
By Design

WWW.texture returns no exceptions or error flags for invalid data

Networking

-

Dec 03, 2015

-

Version/s: 5.3.0f2

Repro steps: 1) Open the project and only scene 2) Play it and notice that there is a red question mark as a texture 3) Notice there... Read more

0
votes
Fixed

Text color changes to black in editor play mode with Advanced Additive S...

UI

-

Dec 03, 2015

-

Version/s: 5.2.1f1

Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open the "UIBug" scene located in Assets/CodingJar/AdditiveScenes... Read more

0
votes
Fixed

Upgrading to Unity5 does not convert Slider Join 2D 'Collide Connected' ...

Physics2D

-

Dec 02, 2015

-

Version/s: 5.2.3f1

Step to reproduce: 1) open the attached project with unity 4 2) verify that Collide connected is checked on the object 'ClickMe' 3) ... Read more

0
votes
Fixed

[Animator] When deleting a Transition or State hindrance message box app...

Animation

-

Dec 02, 2015

-

Version/s: 5.3.0f2

Steps to reproduce: 1. Download and import attached project. 2. Open "main" Scene. 3. Select "test" GameObject in the Hierarchy vie... Read more

0
votes
Postponed

[Usability] Build Settings window is confusing when platform support is ...

Editor - Other

-

Dec 02, 2015

-

Version/s: 5.3.0f3

Reproduction steps: 1. Launch 5.3+ Unity editor with missing target support modules. 2. Go to "File > Build Settings". 3. Select any... Read more

1
votes
Fixed

iOS build size is increased in 5.2.3 compared to 5.2.1

IL2CPP

-

Dec 02, 2015

-

Version/s: 5.2.3f1

1. Open attached project 2. Build to iOS IL2CPP 3. Archive via XCode and check ipa binary size 5.2.1f1: armv7 __TEXT 28835840 ... Read more

0
votes
Fixed

[enableEmission] Typo in warning CS0618, which says to use emission.enable

Shuriken

-

Dec 02, 2015

-

Version/s: 5.3.0f2

Repro steps: 1) Open my attached project and the only scene in it 2) Notice one warning(CS0618) and one error(CS1061) in the console... Read more

0
votes
Won't Fix

[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent

Image Effects

-

Dec 02, 2015

-

Version/s: 5.4.0a4

Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with oth... Read more

0
votes
Won't Fix

[Visualization] Scene visualization modes doesn't work with zbiasing

Progressive Lightmapper

-

Dec 02, 2015

-

Version/s: 5.4.0a4

To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps with Auto 4. Notice that there is ZBiasedPlane show in game... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.