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0
votes
Fixed

[Standard Assets] ParticleSystemMultiplier script refactoring had broken...

Visual Effects - Legacy

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Dec 20, 2016

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Version/s: 5.5.0f2

In Standard Assets ParticleSystem package sparks size in FireComplex and FireMobile prefabs is calculated incorrectly since 5.5.0f2.... Read more

0
votes
Fixed

Unity won't save Cache Server Mode on restart if set previously to 'Local'

Version Control

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Dec 20, 2016

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Version/s: 5.5.0f3

Unity won't save Cache Server Mode on restart if set previously to 'Local'. Additionally, console will throw out these errors: Socke... Read more

0
votes
Fixed

StandardAssets Particles Scene Fireworks gives lot of "Assertion failed ...

Shuriken

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Dec 20, 2016

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Version/s: 5.6.0b2

It is happening on our Standard Assets -> Particles -> Fireworks Can't reproduce on 5.5.0p3Reproduces on 5.6 only - !regressio... Read more

0
votes
Duplicate

Cache server mode changes to previous after reopening Unity

UI

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Dec 20, 2016

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Version/s: 5.5.0f3

To reproduce:1. Open user's project2. Go to 'Unity'->'Preferences'3. Go to 'Cache server' tab and set mode to 'Local' (Do not cli... Read more

3
votes
Fixed

External dll classes are not recognized if they inherit NetworkBehaviour

Networking

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Dec 20, 2016

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Version/s: 5.5.0f3

Reproduction steps:1. Open project attached (NetworkBehaviourBug.zip)2. Go to Assets and check TheEngine.dll. Expected result: TheEn... Read more

0
votes
Fixed

Fullscreen mode in broken on Vulkan with Windows Standalone

Graphics - General

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Dec 20, 2016

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Version/s: 5.6.0b3

Repro steps: 1. Open attached project in the editor.2. Build to Windows standalone (I used 64-bit player).3. Open it with "-force-vu... Read more

0
votes
Fixed

Unity crashes when changing RectTransform values after deleting a Canvas...

UI

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Dec 20, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Open the attached project (Crash on RectTransform delete.zip)2. Open the Assets/Scene.unity scene3. Select "Ca... Read more

0
votes
Fixed

Using OverrideGeometry on instantiated sprite produces different results...

Graphics - General

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Dec 20, 2016

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Version/s: 5.5.0f2

How to reproduce:1. Open user provided project2. Enter play mode and note that all sprites change to yellow3. Build for Standalone5.... Read more

0
votes
Fixed

[Mobile] Compressing Reflection Probes to 'RGB Compressed PVRTC 4 bits' ...

Mobile

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Dec 20, 2016

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Version/s: 5.5.0p1

When a Reflection Probe is set to 'RGB Compressed PVRTC 4 bits' in the Import Settings, 'RGB 24 bit' compression is applied instead.... Read more

12
votes
Duplicate

[iOS] XCode fails to build Mono build for iOS with errors: "Use of undec...

Mobile

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Dec 20, 2016

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Version/s: 5.5.0p1

Steps to reproduce:1. Open User's attached project2. Build for iOS3. Open XCode4. Build for selected Apple device (iPhone or iPad) R... Read more

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