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[Standard Assets] ParticleSystemMultiplier script refactoring had broken...
In Standard Assets ParticleSystem package sparks size in FireComplex and FireMobile prefabs is calculated incorrectly since 5.5.0f2.... Read more
Unity won't save Cache Server Mode on restart if set previously to 'Local'
Unity won't save Cache Server Mode on restart if set previously to 'Local'. Additionally, console will throw out these errors: Socke... Read more
StandardAssets Particles Scene Fireworks gives lot of "Assertion failed ...
It is happening on our Standard Assets -> Particles -> Fireworks Can't reproduce on 5.5.0p3Reproduces on 5.6 only - !regressio... Read more
Cache server mode changes to previous after reopening Unity
To reproduce:1. Open user's project2. Go to 'Unity'->'Preferences'3. Go to 'Cache server' tab and set mode to 'Local' (Do not cli... Read more
External dll classes are not recognized if they inherit NetworkBehaviour
Reproduction steps:1. Open project attached (NetworkBehaviourBug.zip)2. Go to Assets and check TheEngine.dll. Expected result: TheEn... Read more
Fullscreen mode in broken on Vulkan with Windows Standalone
Repro steps: 1. Open attached project in the editor.2. Build to Windows standalone (I used 64-bit player).3. Open it with "-force-vu... Read more
Unity crashes when changing RectTransform values after deleting a Canvas...
Steps to reproduce:1. Open the attached project (Crash on RectTransform delete.zip)2. Open the Assets/Scene.unity scene3. Select "Ca... Read more
Using OverrideGeometry on instantiated sprite produces different results...
How to reproduce:1. Open user provided project2. Enter play mode and note that all sprites change to yellow3. Build for Standalone5.... Read more
[Mobile] Compressing Reflection Probes to 'RGB Compressed PVRTC 4 bits' ...
When a Reflection Probe is set to 'RGB Compressed PVRTC 4 bits' in the Import Settings, 'RGB 24 bit' compression is applied instead.... Read more
[iOS] XCode fails to build Mono build for iOS with errors: "Use of undec...
Steps to reproduce:1. Open User's attached project2. Build for iOS3. Open XCode4. Build for selected Apple device (iPhone or iPad) R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked