Search Issue Tracker
By Design
Votes
3
Found in
5.3.3f1
Issue ID
795602
Regression
No
SyncList not initialized error after SyncList was initialised and .Clear() method was called
Reproduction steps:
1. Open project "SynclistRepro.zip"
2. Open the "Test" Scene
3. Play
4. Notice the "SyncList not initialized" error in the console
Note, this works for every SyncList primitive (SyncListBool, SyncListInt and other)
Reproduced on 5.4.0b18, 5.3.5f1, 5.2.0f4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment