Search Issue Tracker

Fixed in 2018.3.X

Votes

0

Found in

2018.1.0a2

2018.1.2f1

Issue ID

1043725

Regression

Yes

ReadPixels behave differently on DX12 when the project is set to Linear color space

Graphics - General

-

Steps to reproduce:
1. Open the attached project
2. Open SampleScene
3. Make sure the projects rendering settings are set to Linear and DX11
4. Press play, a new texture will be created in the Assets folder
5. Exit play mode, Switch to DX12
6. Press play and another texture will be created in the Assets folder

Expected/Actual results: Both textures should be the same. They aren't.

Reproducible with: 2018.1.0a2, 2018.1.2f1, 2018.2.0b7
Not reproducible with: 2017.4.5f1, 2018.1.0a1

Note: When the project is set to Linear color space, doing a ReadPixels and saving the resulting picture gives different results between DX11 and DX12. In DX12 it looks like there's a double Linear -> sRGB conversion taking place at some point.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.