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[iOS][Android] UI buttons do not work if the parent of Canvas has Event ...
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS or Android device.3) Locate the button labeled 'Broken... Read more
Canvas with Graphic Raycaster which has an image object does not block C...
Repro steps:1. Open "GraphicRaycast" project2. Open "scene" scene3. Enter play mode4. Click on the red square5. Notice that the red ... Read more
[NetworkAnimator] Only first layer animations are synced through network
Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip"2. Build and run project as host3. In editor, open s... Read more
Sometimes errors when LoadAssetAsync and UnloadUnusedAsset is called bef...
When calling UnloadUnusedAssets in a script where a LoadAssetAsync has occured but asset not yet used, AssetBundleRequest.asset will... Read more
The Plane struct constructor calculates "this.m_Distance" inaccurately i...
Steps to reproduce:1. Observe Plane third constructor (or watch attached photo). Expected results: "this.m_Distance = -Vector3.Dot(t... Read more
VR support settings persist across Editor sessions but UI does not indic...
Changes made to the VR Support toggle in Player settings appear to not persist the next time you open the project and look at the to... Read more
[SPS] SPS and Bloom effect makes double viewports in Play mode
Using the Bloom image effect in a scene with Single-pass stereo enabled gives you two viewports in Game view and in the VR headset d... Read more
[SPS] Single-Pass Stereo with Sun Shafts effect makes dual viewports in ...
When viewing a scene with single-pass stereo and Sun Shafts image effect both in the Game View and in the VR headset you see two vie... Read more
[SPS] Single Pass Stereo with Blur effect makes scene nearly black in Pl...
With a scene that uses single-pass stereo and the blur image effect when you enter Play mode both Game view and the VR headset view ... Read more
[MessageBase][Inheritance] Child class doesn't receive value updates on ...
Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip"2. Open scene "SceneStart"3. Run it and start as host4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used