Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.1f1
2018.2.0b1
Issue ID
1042946
Regression
Yes
InputTracking.GetNodeName results in null value
Fixes are making their way through our publishing process. This issue will be closed when the fixes are published in a public release
Steps to reproduce:
1. Download and open the latest attach project("nodebug.zip")
2. Enter Play Mode
3. Inspect "GetNodeStatesObject" gameobject or check console
Expected result: node names are listed
Actual result: node names are null
Reproduced on 2018.2.0b1, 2018.2.0b6
Not reproduced on 2018.2.0a8, 2018.1.3f1
Regression introduced in 2018.2.0b1
*these versions do not get the nodeIDs correct, leading to a single ID working, but all are duplicates. breaks on next patch where ids are correctly returned
FIXED 2018.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment