Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.1f1
2018.2.0b1
Issue ID
1042946
Regression
Yes
InputTracking.GetNodeName results in null value
Fixes are making their way through our publishing process. This issue will be closed when the fixes are published in a public release
Steps to reproduce:
1. Download and open the latest attach project("nodebug.zip")
2. Enter Play Mode
3. Inspect "GetNodeStatesObject" gameobject or check console
Expected result: node names are listed
Actual result: node names are null
Reproduced on 2018.2.0b1, 2018.2.0b6
Not reproduced on 2018.2.0a8*, 2018.1.3f1*
Regression introduced in 2018.2.0b1
*these versions do not get the nodeIDs correct, leading to a single ID working, but all are duplicates. breaks on next patch where ids are correctly returned
FIXED 2018.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Add comment