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Cannot select objects when Camera.Render() function is working
Reproduction steps: 1. Open the attached project 776325 2. Open scene "scene" 3. Try to select any object by clicking on them in the... Read more
[OSX] System.Environment.SpecialFolder.Personal returns different path o...
1. Open attached project 2. Open scene "MainScene" 3. Press play and look at console, it will print /Users/yourusername folder 4. ... Read more
[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle S...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: Examples 3. Select particle system in Hierarchy and sim... Read more
[Physics] Thin colliders cause crash
1) Download the attached project 2) Open the project and open crash-scene-hold-Z 3) Hold Z to rotate the thin collider 4) Observe t... Read more
[Terrain] Culling performance spikes moving a terrain with a camera atta...
To reproduce: 1. Open the project and play the scene 2. Select the center GO and check the doMove option. 3. Observe spikes in prof... Read more
Memory Profiler crash when taking snapshot in il2cpp::vm::MemoryInformat...
How to reproduce: 1. Open attached Xcode project 2. Deploy to device 3. Go through the menus until the in-game 3d section - The cr... Read more
Particle renderer using Mesh is not affected by Material Property Block
Steps to reproduce: 1. Open attacked project 2. Open block_test scene. Run the game 3. There are 2 particle systems in the scene, b... Read more
[Occlusion Culling][Portals][Scene] Portal visualization in Scene view l...
When "Portal" is enabled in the Occlusion Culling preview menu in scene view, it displays glitchy-looking triangles. Repro steps: 1... Read more
[Multiplayer][MatchMaker] After changing "Max players per room" in "Mult...
This happens on both Staging and Production When changing "Max players per room" in "Multiplayer Configuration" - Editor still uses... Read more
Inherited variable which is never set doesn't throw error
Steps to reproduce: 1. Build and run attached project to WebGL. 2. Check console - no null reference in console and "in printstuff!"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects