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0
votes
Not Reproducible

Cannot select objects when Camera.Render() function is working

Scene/Game View

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Mar 02, 2016

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Version/s: 5.3.3f1

Reproduction steps: 1. Open the attached project 776325 2. Open scene "scene" 3. Try to select any object by clicking on them in the... Read more

0
votes
Fixed

[OSX] System.Environment.SpecialFolder.Personal returns different path o...

Scripting

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Mar 02, 2016

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Version/s: 5.3.3f1

1. Open attached project 2. Open scene "MainScene" 3. Press play and look at console, it will print /Users/yourusername folder 4. ... Read more

0
votes
Fixed

[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle S...

Shuriken

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Mar 02, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. 2. Open scene: Examples 3. Select particle system in Hierarchy and sim... Read more

0
votes
Fixed

[Physics] Thin colliders cause crash

Physics

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Mar 02, 2016

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Version/s: 5.3.3p2

1) Download the attached project 2) Open the project and open crash-scene-hold-Z 3) Hold Z to rotate the thin collider 4) Observe t... Read more

0
votes
Fixed

[Terrain] Culling performance spikes moving a terrain with a camera atta...

Camera

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Mar 02, 2016

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Version/s: 5.3.3p1

To reproduce: 1. Open the project and play the scene 2. Select the center GO and check the doMove option. 3. Observe spikes in prof... Read more

0
votes
Fixed

Memory Profiler crash when taking snapshot in il2cpp::vm::MemoryInformat...

IL2CPP

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Mar 02, 2016

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Version/s: 5.2.4f1

How to reproduce: 1. Open attached Xcode project 2. Deploy to device 3. Go through the menus until the in-game 3d section - The cr... Read more

0
votes
Fixed

Particle renderer using Mesh is not affected by Material Property Block

Shuriken

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Mar 02, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Open attacked project 2. Open block_test scene. Run the game 3. There are 2 particle systems in the scene, b... Read more

0
votes
Fixed

[Occlusion Culling][Portals][Scene] Portal visualization in Scene view l...

Camera

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Mar 02, 2016

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Version/s: 5.3.3p2

When "Portal" is enabled in the Occlusion Culling preview menu in scene view, it displays glitchy-looking triangles. Repro steps: 1... Read more

1
votes
Won't Fix

[Multiplayer][MatchMaker] After changing "Max players per room" in "Mult...

Networking

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Mar 02, 2016

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Version/s: 5.4.0b8

This happens on both Staging and Production When changing "Max players per room" in "Multiplayer Configuration" - Editor still uses... Read more

0
votes
By Design

Inherited variable which is never set doesn't throw error

WebGL

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Mar 02, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Build and run attached project to WebGL. 2. Check console - no null reference in console and "in printstuff!"... Read more

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