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GetObject failed to find Object for Library Representation error after c...
To reproduce:1. Open attached project2. Select video file in project3. Change importer version to Movie Texture (Legacy) and apply c... Read more
[OS X] Standalone launches in incorrect resolution on Retina screen if "...
1. Download the attached project2. Launch the "Core.app" standalone (or build a new one with Resizable Window enabled in the Player ... Read more
Video clip in Video Preview window is stretch after applying changes mad...
To reproduce:1. Open attached project2. Select big_buck_bunny.mp4 video3. In the import settings enable override for Standalone sele... Read more
[VR] Player crashes before Unity splash screen w/ OpenGLCore & Stereo Di...
Steps to reproduce:1. Open new project2. Make sure that these settings are set in player settings:- Graphics APIs for windows : Open... Read more
DXT1 textures with alpha do not support transparency
Reproduction Steps:1. Import attached project.2. In Project, select texture "DXT1".3. In Inspector, mark "Alpha is Transparency" as ... Read more
RigidBody set to Interpolation mode throws an error
Reproduction steps:1. Open the attached project "RigidBodyBug.zip";2. Open the only one Scene in the Assets;3. Enter a play mode;4. ... Read more
"Sprite Mode" is not auto-populated when switching Texture Type to "Spri...
"Sprite Mode" is not auto-populated when switching Texture Type to "Sprite (2D and UI)" 1. Create a new project in 3D mode2. Right-c... Read more
Unity crashed when setting game object as a Particle System's Skinned Me...
Steps to reproduce:1. Download TestCrash2.zip and open "crash" scene2. Select "Group57466_Arm" game object (Hierarchy MannequinRigge... Read more
Need to reselect terrain in order to apply changes on brush
When the terrain is modified the brush needs to be reselected in order to change the brush settings. Texture painting does not work.... Read more
[Linux Editor] Calls to SceneManager.LoadScene() result in 'INTERNAL ASS...
When SceneManager.LoadScene() is called from a script, assert warnings appear in the console. Steps to reproduce:1) Open the attache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS