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Selecting Camera in hierarchy w/ VR mode and Gizmos on produces artifacts
Steps to reproduce: 1. Create new project 2. Turn on VR mode 3. Play the project 4. Select camera from the hierarchy 5. Turn on gizm... Read more
NormalMap Tiling not working on Mobile Bumped Diffuse shader
To reproduce: 1. Open attached project ("794072.zip") 2. Open "test" scene 3. Select "New Material" material from the Assets folder ... Read more
[Inspector] Debug mode doesn’t display correct tiling values for maps ot...
Steps to reproduce: 1. Open the attached project 2. Open the available scene 3. Click the 'Cube' in scene view 4. In the Inspector t... Read more
Dragging and releasing Scroll Rect makes its velocity to be calculated i...
Reproduction steps: 1. Open attached project 2. Open scene "BugReporter" 3. Play the scene 4. In the Game view grab Scroll Rect drag... Read more
[IMGUI] Having a menu item with a single character shortcut ignores it i...
Steps to reproduce: 1. Open the attached project 2. In the upper Menu bar click 'Tools' and notice that the menu item 'Test' is boun... Read more
Graphics.DrawMesh does not handle mirror (negative scale) transforms wel...
Steps to reproduce: 1. Open attached project 2. Open scene "Exmaple" 3. Select "Main Camera" and notice that Scale specified in Dra... Read more
[WSA][WP8.1][UWP] Lightmaps causing some textures not to repeat on Windo...
To reproduce: 1. Build and run attached project 2. Notice that lightmaps are preventing detail textures from repeating Reproducibl... Read more
[Launcher] Home window does not load projects In Cloud
Home window does not load projects In Cloud Steps to Reproduce: Two team members did not have the cloud option in the project launc... Read more
Text fields in Services window looses focus sometimes, making user belie...
it's the same with all inputs in connect. there is already a bug for it, normally the fix for the members should also fix it for Ads. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
- Camera sub dropdown "Open Reference" buttons do not work
- FaceFont value of FontEngine.GetFaceInfo will become 0 when FontEngine.LoadFontFace is called multiple times for the same font
- Zooming in Scene View slows down and comes to a halt