Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b14
Issue ID
794072
Regression
No
NormalMap Tiling not working on Mobile Bumped Diffuse shader
To reproduce:
1. Open attached project ("794072.zip")
2. Open "test" scene
3. Select "New Material" material from the Assets folder
4. Change Normalmap Tiling or Offset values to any other
Actual behavior: material on shader looks the same as before changing
Expected behavior: Mobile/Bumped Diffuse shader should work like Legacy/Bumped Diffused shader
Note: the same problem is also with "Mobile/Bumped Specular" and "Mobile/Bumped Specular (1 Directional Light)" shaders
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Truescape
Sep 20, 2016 23:01
Oh, I see the fix is for 5.5. And the fix is to remove the feature.
Truescape
Sep 20, 2016 21:21
I'm still encountering this issue with Unity 5.4 and Unity 5.4.1p1.