Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b14
Issue ID
794072
Regression
No
NormalMap Tiling not working on Mobile Bumped Diffuse shader
To reproduce:
1. Open attached project ("794072.zip")
2. Open "test" scene
3. Select "New Material" material from the Assets folder
4. Change Normalmap Tiling or Offset values to any other
Actual behavior: material on shader looks the same as before changing
Expected behavior: Mobile/Bumped Diffuse shader should work like Legacy/Bumped Diffused shader
Note: the same problem is also with "Mobile/Bumped Specular" and "Mobile/Bumped Specular (1 Directional Light)" shaders
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Truescape
Sep 20, 2016 23:01
Oh, I see the fix is for 5.5. And the fix is to remove the feature.
Truescape
Sep 20, 2016 21:21
I'm still encountering this issue with Unity 5.4 and Unity 5.4.1p1.