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Fixed in 5.4.0
Votes
0
Found in
5.4.0b14
Issue ID
794072
Regression
No
NormalMap Tiling not working on Mobile Bumped Diffuse shader
To reproduce:
1. Open attached project ("794072.zip")
2. Open "test" scene
3. Select "New Material" material from the Assets folder
4. Change Normalmap Tiling or Offset values to any other
Actual behavior: material on shader looks the same as before changing
Expected behavior: Mobile/Bumped Diffuse shader should work like Legacy/Bumped Diffused shader
Note: the same problem is also with "Mobile/Bumped Specular" and "Mobile/Bumped Specular (1 Directional Light)" shaders
Comments (2)
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Truescape
Sep 20, 2016 23:01
Oh, I see the fix is for 5.5. And the fix is to remove the feature.
Truescape
Sep 20, 2016 21:21
I'm still encountering this issue with Unity 5.4 and Unity 5.4.1p1.