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Fixed in 5.4.0



Found in


Issue ID




NormalMap Tiling not working on Mobile Bumped Diffuse shader



To reproduce:
1. Open attached project ("")
2. Open "test" scene
3. Select "New Material" material from the Assets folder
4. Change Normalmap Tiling or Offset values to any other

Actual behavior: material on shader looks the same as before changing
Expected behavior: Mobile/Bumped Diffuse shader should work like Legacy/Bumped Diffused shader

Note: the same problem is also with "Mobile/Bumped Specular" and "Mobile/Bumped Specular (1 Directional Light)" shaders

Comments (2)

  1. Truescape

    Sep 20, 2016 23:01

    Oh, I see the fix is for 5.5. And the fix is to remove the feature.

  2. Truescape

    Sep 20, 2016 21:21

    I'm still encountering this issue with Unity 5.4 and Unity 5.4.1p1.

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