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[UnityYAMLMerge][Collab] YAML Merge Tool has stopped working
[Collab] YAML Merge Tool has stopped working Steps to Reproduce : 1. Create a conflict in Collab project2. Click on "Collab" toolbar... Read more
Unity crashes while uninstalling VSTU
Reproduction steps:1. Open any Unity project2. Uninstall VSTU 20153. Agree to automatically close Unity Expected: Unity is closedAct... Read more
Input.GetAxis does not work after loading another scene while two axes a...
How to reproduce:1. Open attached project "InputBug_2018.3.0a8.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, use WA... Read more
GameObjects mesh is stuck at Combined Mesh (root:scene) and cannot be mo...
1. Download attached project "Sand_6_v2"2. Open scene "Scene 1"3. Notice that it contains a lot of game objects. That's the same gam... Read more
[iOS] Crash in SetTexture() with GoogleVR SDK 1.2 on iOS
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run the Xcode project on a device. After a couple seconds of run... Read more
PSD Files with no alpha are imported as RGBA
Reproduction Steps:1. Import attached project.2. Select "TGA" in Assets.3. Observe how it is imported as RGB. (Which has been fixed ... Read more
[GoogleVR] Application crashes when disabling, then re-enabling VR mode
[GoogleVR] Application crashes when disabling, then re-enabling VR mode 1. What happenedDaydream and Cardboard applications crash af... Read more
Game View flickers when assigning a RenderTexture to the Camera
Reproduction steps:1. Open the attached project;2. Open the main.unity scene and run it;3. Select the Main Camera object in the Hier... Read more
If the draw call before a DrawMeshInstanced call has a negative scale, t...
Reproduction steps:1. Open project attached (Repro project.zip).2. Disable "Sphere (1)". Expected result: Floating cubes will remain... Read more
Camera rendering path set to deffered doesn't render the .fbx GameObject
To reproduce:1. Open attached project and run it;2. Choose scene test;3. Change camera rendering path to forward; (when it is set to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS