Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b17
Issue ID
795444
Regression
No
Unity crashes when animation activates/destroys particle emitters
How to reproduce:
1. Open the attached project
2. Open and play TestScene scene
3. Select one of the Wolfs in hierarchy
4. Enable "Deactivate" property in Animator window
5. Unity crashes
When one triggers Deactivate property, deactivate animation starts. This animation deactivates Doom particle game object, which has script attached. In that script is destructor which deactivates other entities. And to make it even worse user chained it all.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment