Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b17
Issue ID
795444
Regression
No
Unity crashes when animation activates/destroys particle emitters
How to reproduce:
1. Open the attached project
2. Open and play TestScene scene
3. Select one of the Wolfs in hierarchy
4. Enable "Deactivate" property in Animator window
5. Unity crashes
When one triggers Deactivate property, deactivate animation starts. This animation deactivates Doom particle game object, which has script attached. In that script is destructor which deactivates other entities. And to make it even worse user chained it all.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- [Linux] Progress modal window stays on top of every other window and cannot be moved
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Add comment