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Issue ID




Audio Clip is not correctly reloaded after a scene change if Resources.UnloadAsset() was used to unload the clip

Asset Import Pipeline


How to reproduce:

1. Open attached project
2. Open scene AudioBug.unity
3. Build to Standalone and run
- Upon running, a sound should play
4. Click the Reload Scene button
- Note that no sound is played and an "audioClip == null" message is displayed
- Clicking the Reload Scene button again plays the sound
- This behaviour alternates each time the button is pressed

- Reproduced in Version 5.3.4f1 (fdbb5133b820), Version 5.4.0b18 (cdaae1c8e465), Version 5.2.4f1 (98095704e6fe)

  1. Response avatar

    Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interest of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

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