Search Issue Tracker
[WSA] WebRtc library is not compatible with Microsoft.NETCore.UniversalW...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK, Target device -... Read more
Skybox field doesn't show the correct value when working with multiple s...
The skybox material which is displayed in the lighting settings panel doesn't reflect the skybox material applied to the current act... Read more
Controller input in play mode is often lost when simulating in edtior
Repro steps:1. Open project2. Connect xbox One controller3. Enter play mode4. Attempt to move around the scene using controller joys... Read more
[PackMan] Missing script errors in the Console after removing the package
Steps to reproduce: 1) Download attached project or create a new one and open in Unity2) Go to Project >> Packages >> Ma... Read more
Popup shows on another screen on dual monitor setups
To reproduce: 1. Open the project, attached by the user (test JOB SYSTEM.zip)2. In the Profiler window, press Hierarchy to show a po... Read more
lod group is not automatically assigned to models with a single lod
Lod group is not automatically set up if you only have single lod mesh (ie. one mesh named _LOD0, but this is not ideal since for ma... Read more
Crash in MonoBehaviour_CUSTOM_IsObjectMonoBehaviour when trying to acces...
To reproduce: 1. Open the project, attached by the user (but testing project.zip)2. Enter Play mode Expected: the Editor doesn't cra... Read more
[LWRP] LightWeight Rendering Pipeline shadows are broken in VR when Rend...
Steps to reproduce:1. Download and open the attached project2. Set RenderScale to anything other than 1 in LightweightAsset3. Enter ... Read more
Crash in Transform::GetLocalPosition when undoing and redoing specific o...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip)2. Go to GameObject -> Create Other -> Bezier C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned