Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.4.X
Votes
0
Found in
Issue ID
916245
Regression
No
Skybox field doesn't show the correct value when working with multiple scenes
The skybox material which is displayed in the lighting settings panel doesn't reflect the skybox material applied to the current active scene when more than one scene is loaded inside the editor.
With 2 scenes, switching active scene from one scene to the other won't change the skybox material displayed in the lighting settings even if they do use a different skybox material.
Expected behavior is that the skybox of the active scene is displayed in the lighting settings panel.
Note : Closing/Reopening the lighting settings panel displays the active scene skybox material.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment