Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.4.X
Votes
0
Found in
Issue ID
916245
Regression
No
Skybox field doesn't show the correct value when working with multiple scenes
The skybox material which is displayed in the lighting settings panel doesn't reflect the skybox material applied to the current active scene when more than one scene is loaded inside the editor.
With 2 scenes, switching active scene from one scene to the other won't change the skybox material displayed in the lighting settings even if they do use a different skybox material.
Expected behavior is that the skybox of the active scene is displayed in the lighting settings panel.
Note : Closing/Reopening the lighting settings panel displays the active scene skybox material.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment