Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b9
Issue ID
919505
Regression
No
Controller input in play mode is often lost when simulating in edtior
Repro steps:
1. Open project
2. Connect xbox One controller
3. Enter play mode
4. Attempt to move around the scene using controller joystick input
Actual Result:
Sometimes, not always, the editor will not take any joystick input and not move the user around the scene. Windows does see the controller input.
Note:
Windows key + search "controller" and open the properties for your connected controller to see if Windows is seeing the input
Also Note, this does not happen 100% of the time. Usually when freshly opening a project I get around 2-3 attempts at Play mode before it commonly happens.
I am simulating Hololens SDK
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
Resolution Note (2018.1.X):
[various]
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.