Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b10
Issue ID
1011256
Regression
No
[LWRP] LightWeight Rendering Pipeline shadows are broken in VR when Renderscale is not 1
Steps to reproduce:
1. Download and open the attached project
2. Set RenderScale to anything other than 1 in LightweightAsset
3. Enter Playmode in VR
Expected result: shadows are fine
Actual result: shadows are placed completely out of place
Reproduced on 2018.1.0b9, 2018.1.0b10,
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment