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0
votes
Fixed

[LPPV] Using "Automatic local" proxy volume uses same color all over the...

Global Illumination

-

Dec 15, 2015

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Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene particles 3. Play - notice that all the billboards are red or reddish If you s... Read more

0
votes
Fixed

Text is clipped in the 2D preferences

2D

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Dec 15, 2015

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Version/s: 5.4.0a5

Steps to reproduce : - go to Edit > Preferences - switch to the 2D Preferences and notice that the text is cutout Expected result ... Read more

0
votes
Won't Fix

[LPPV] Stretched billboard resizes bounding box of light probe proxy vol...

Global Illumination

-

Dec 15, 2015

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Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene particles 3. Enter playmode 4. Notice that bounding box is changing on the go, ... Read more

0
votes
Fixed

[iOS] App freezes if WWW is loaded with 403 url and WWW.Dispose() is cal...

iOS

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Dec 15, 2015

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Version/s: 5.3.0f4

1. Open attached project 2. Press "Send request" twice 3. App will freeze Regression from 5.2.3f1 Read more

6
votes
Fixed

Lighting Data incompatible between Windows and OSX

Global Illumination

-

Dec 15, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project 2. Bake it on Win (OSX) 3. Open it on OSX (WIN) 4. Notice that there is no lighting and loads... Read more

1
votes
Not Reproducible

operations not synced for SyncList on base class

Networking

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Dec 15, 2015

-

Version/s:

Operations not synced to client for SyncList on base class, when invoked from a derived class. exmaple: public class Foo : Network... Read more

9
votes
Fixed

[Prefabs] OnWillSaveAssets doesn't work for Prefabs when applying any ch...

Assets Management

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Open 'Test' scene 3. Drag 'TestPrefab' to the scene to create a game object 4. Add ... Read more

0
votes
Fixed

Navmesh Agent radius, height, step height can be set to negative values

AI

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Dec 15, 2015

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Version/s: 5.4.0a6

How to reproduce: 1. Open a new project 2. Open the Navigation Window 3. Select the Agents tab - Every non-slider setting in that ... Read more

0
votes
Won't Fix

It's not clear which surface of the Nav Mesh Surface cube is getting baked

AI

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Dec 15, 2015

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Version/s: 5.4.0a6

How to reproduce: 1. Open a new project 2. Create an empty gameobject 3. Attach a Nav Mesh Surface to it - Note that the cube boun... Read more

0
votes
Fixed

[iOS][Android] Standard shader with emission produces dark artifacts on ...

Global Illumination

-

Dec 15, 2015

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Version/s: 5.3.0f4

1. Open attached project 2. Build to iOS 3. Artifacts will appear on object Note: Look at image attached by user(upper object how i... Read more

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