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[GUILayout] GUILayout.BeginArea() does not draw GUIContent in custom men...
1. Open the attached project 2. Open the custom window in 'Window\TestWindow' 3. Notice that the 'unityFooterLogo' is drawn in the w... Read more
[Android] Crash on changing bundle indentifier in project settings
Steps to reproduce: 1. Create new project 2. Don't make any changes and build it for Android platform --Warning pops and tells you t... Read more
CPU spikes when moving Particle Systems in game; Material.SetPassUncache...
Reproduction Steps: 1. Open User's project 2. Make sure Profiler is visible 3. Play scene Note: One or two spikes usually appear at ... Read more
Plane Distance parameter in canvas does not affect raycasting order
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Open scene "SortingTest" 3. Notice that CanvasFRONT has white image ... Read more
Building player after moving assets hangs the editor
Steps to reproduce: 1) Open the attached project. 2) Open scene 'testScene.unity'. 3) Go to /Assets/Resources/DontWant and select an... Read more
[Sprites][Materials] New created sprite with default material after savi...
Reproduction steps: 1) Create new project 2) Create a new sprite (GameObject > 2D Object > Sprite) 3) Notice that from 5.4 Unity ver... Read more
[iOS][IL2CPP] Game crashes when trying to access FieldInfo.GetValue on i...
Steps to reproduce: 1. Open attached project (getvalue_stripped.zip) 2. Switch to iOS and make sure scripting backend is set to IL2... Read more
[WebGL] build fails with apostrophe in build output path
-e: see title. works by just removing the apostrophe from the path -repro: --create new project --make a folder inside of the proje... Read more
[Platform Dependent Compilation]: Mobile Platform Properties are not sho...
[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS 1. What happene... Read more
[Shaders][5.4] Engine uses more built-in shader keywords (compared to 5....
In Unity 5.4, the engine and the built-in shaders use up about 55 shader keywords (limit is 128 unique keywords per project). This i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow