Search Issue Tracker
Editor crash while using profiler after selecting an object in "Show rel...
To reproduce:1) Open attached project2) In Build Settings, select Development Build and Autoconnect to Profiler3) Build and run for ... Read more
[Anim] Animator controller freeze
Animator controller freezes when you disable Animator component, move a state in the Animator, then re-enable the Animator controlle... Read more
[OSX] Unity crashes when playing a scene with maximized game view
Steps to reproduce : - create a new project- open the Asset Store and download the UI Pack : Nightmare https://www.assetstore.unity3... Read more
WebCamTexture.devices[0].name not working
-e: see title -repro:--run scene in editor on a computer with a webcam--notice it logs the device name--build attached project for w... Read more
OVROverlay stops rendering Overlays for each element after 9
To reproduce:1. Open attached project;2. Open "Loading" scene;3. Enter Play mode;-Notice that "Picture_3" is missing;4. Exit Play mo... Read more
[OSX][Regression] InvalidOperationException thrown after creating new pr...
Steps to repro: 1. Open Unity on OSX;2. Create new project through Launcher;3. Observe the console. Expected result:No errors are th... Read more
Unity editor doesn't not pick up modified files if they were auto-saved ...
How to reproduce:1. Install Rider (JetBrains) IDE2. Enable Auto-save functionality3. Modify a script4. Alt+tab from Rider to Unity5.... Read more
Unity crashes when creating new GameObject with Canvas on it through the...
Unity crashes when user creates new GameObject with Canvas on it through the script attached to the Instantiated prefab. To reproduc... Read more
The performance is stuttering while the camera is moving parallel to the...
Reproduction steps:1. Open the attached project;2. Open the scene "Stutterring_Test_1";3. Enter Play mode and observe the performanc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS