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[tvOS] iOS Target Version enum displayed in tvOS player settings
Apple TV player settings show the "Target Minimum iOS Version" seetings which has an incorrect label, shows incorrect OS versions ... Read more
[WebGL] PlayScheduled and SetScheduledEndTime have no effect - clip just...
-e: see title, the clip just plays straight away and doesn't stop when specified --repro in 5.1.4, 5.2.3, 5.3.0f3 -repro: --play sc... Read more
[tvOS] Project with only a single Icon layer set cannot be built in Xcode
1. Build the attached project (or any other project which only has a single icon layer set). 2. Try to build the proejct in Xcode, ... Read more
NetworkBehaviour isn't allowed to have more than 15 SyncVars
Steps to reproduce: 1. Open attached project 2. Notice errors in console caused by SyncVarsScript.cs: UNetWeaver error: GetWriteFun... Read more
[MacOS] Graphical artifacts when building a scene with camera's Clear Fl...
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more
[VR] Frame debugger redesign
[VR] Frame debugger redesign 1) download project, ensure VR mode = true 2) press play 3) open the Frame Debugger window (Window-> F... Read more
[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...
All these methods return empty stacktraces in Android IL2CPP: --- UnityEngine.StackTraceUtility.ExtractStackTrace() --- System.Envir... Read more
When loading scenes additively async, GI is corruped and appearing from ...
To reproduce: 1. Open attached project 2. Play "Scene1" scene 3. Move around with Mouse & WASD buttons 4. Press Z to load next scene... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Cloth
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh has a Cloth component, the particles are on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname