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0
votes
Fixed

[tvOS] iOS Target Version enum displayed in tvOS player settings

tvOS

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Dec 01, 2015

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Version/s: 5.3.0p0

Apple TV player settings show the "Target Minimum iOS Version" seetings which has an incorrect label, shows incorrect OS versions ... Read more

3
votes
Fixed

[WebGL] PlayScheduled and SetScheduledEndTime have no effect - clip just...

WebGL

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Dec 01, 2015

-

Version/s: 5.2.3f1

-e: see title, the clip just plays straight away and doesn't stop when specified --repro in 5.1.4, 5.2.3, 5.3.0f3 -repro: --play sc... Read more

0
votes
Fixed

[tvOS] Project with only a single Icon layer set cannot be built in Xcode

tvOS

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Dec 01, 2015

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Version/s: 5.3.0f3

1. Build the attached project (or any other project which only has a single icon layer set). 2. Try to build the proejct in Xcode, ... Read more

0
votes
Fixed

NetworkBehaviour isn't allowed to have more than 15 SyncVars

Networking

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Dec 01, 2015

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Version/s: 5.3.0f2

Steps to reproduce: 1. Open attached project 2. Notice errors in console caused by SyncVarsScript.cs: UNetWeaver error: GetWriteFun... Read more

5
votes
Won't Fix

[MacOS] Graphical artifacts when building a scene with camera's Clear Fl...

Webplayer

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Dec 01, 2015

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Version/s: 5.2.2f1

Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more

3
votes
Won't Fix

[VR] Frame debugger redesign

XR SDK

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Nov 30, 2015

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Version/s: 5.3.0f3

[VR] Frame debugger redesign 1) download project, ensure VR mode = true 2) press play 3) open the Frame Debugger window (Window-> F... Read more

18
votes
Fixed

[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...

Android

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Nov 30, 2015

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Version/s: 5.2.3p1

All these methods return empty stacktraces in Android IL2CPP: --- UnityEngine.StackTraceUtility.ExtractStackTrace() --- System.Envir... Read more

2
votes
Fixed

When loading scenes additively async, GI is corruped and appearing from ...

Global Illumination

-

Nov 30, 2015

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Version/s: 5.3.0f2

To reproduce: 1. Open attached project 2. Play "Scene1" scene 3. Move around with Mouse & WASD buttons 4. Press Z to load next scene... Read more

0
votes
Won't Fix

Particles set to emit from a Skinned Mesh Renderer do not work with Cloth

Shuriken

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Nov 30, 2015

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Version/s: 5.3.0f3

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh has a Cloth component, the particles are on... Read more

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