Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
5.6.0a1
Issue ID
838702
Regression
No
[Mac] [Retina] Color Eyedropper/Picker with increased Cursor Size displays cursor in Zoomed Pixel area - cursor color is picked
Reproduce steps:
1. Create new project
2. Open Unity>Preferences and make sure OS X Color Picker is disabled.
3. Open System Preferences>Accessibility and increase the Cursor size to at least half-way along the slider
4. Select a "Main Camera" in Unity's Hierarchy
5. Click on the "Background" color field in Inspector
6. In Color picker window select Color Eyedropper tool
7. Move the mouse around the screen
8. Notice that cursor is being displayed in zoomed pixel area
Expected Behaviour: The color picker's zoomed pixel area shows what is under the cursor, but doesn't show the cursor itself.
Actual Results: The zoomed pixel area shows the cursor, which sometimes results in the picked color being black or white and not the one under the cursor.
Did not reproduce on Windows, macOS with non-retina display.
Reproduced on macOS with Retina display.
Reproduced on versions: Unity 5.5.4f1, 5.6.0b11, 5.6.1p4, 2017.1.0b9, 2017.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
boorch
May 24, 2018 13:28
This is super duper annoying to deal with on a daily basis...