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0
votes
Postponed

[serialization] Crash in scripting_field_get_type after recompile after ...

Scripting

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Jun 06, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Download and open project "918719.zip" (link in the edit)2. Open "Empty.cs" script3. Add "var storageFolder = ... Read more

0
votes
By Design

CommandBuffer CameraEvent does not respect shader rendering queue

Camera

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Jun 06, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Download and open the attached project("CommandBufferBugProject.zip")2. Enter Play mode Expected result: spher... Read more

2
votes
Fixed

[WSA] Windows Speech DictationRecognizer throws Assertion failed on expr...

Universal Windows Platform

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Jun 05, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Open the attached project(DictationTestProject.zip)2. Open the DictationTest scene3. Play the scene4. Click on... Read more

0
votes
By Design

Alpha value is not clamped to zero when setting shader's alpha blending ...

Shaders

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Jun 05, 2017

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Version/s: 5.6.1p2

To reproduce:1. Open user's project, in Project window click Unlit_NegativeAlpha material2. In Inspector window, right-click materia... Read more

0
votes
Fixed

[.NET] const field named same as a field in base class causes the field ...

Universal Windows Platform

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Jun 05, 2017

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Version/s: 5.6.0f3

Repro consists of 2 classes: using UnityEngine; abstract class BaseClass : MonoBehaviour{[SerializeField]private int m_Number = 5; p... Read more

7
votes
Fixed

Stall with Particle Systems on a second Camera

Visual Effects - Legacy

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Jun 05, 2017

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Version/s: 5.6.1p1

Having a particle system on a second (not main) camera causes a stall on the main thread. Reproduction Steps:1. Build & Run the ... Read more

0
votes
Fixed

Editor crashes at CalculateClosestPoint when collider Bounds are null

Mono

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Jun 05, 2017

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Version/s: 5.6.0p1

Editor crashes at CalculateClosestPoint when collider Bounds are null and accessed by ClosestPoint function. Steps to reproduce:1. D... Read more

0
votes
Fixed

Instanced prefab rotation transform does not revert to prefab values

Scene Management

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Jun 05, 2017

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Version/s: 5.6.1f1

To reproduce:1. Open project attached by the user2. Open scene "main"3. In the hierarchy window select Parent1 GameObject, expand it... Read more

1
votes
Won't Fix

[UWP] STARTPROCESSTASK Out of Memory when building Master x86 build

Windows Store Apps

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Jun 05, 2017

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Version/s: 5.6.1p1

To reproduce:1. Open project attached by the user2. Switch to Windows Store Platform UWP build type - XAML3. Open Tools->Configur... Read more

0
votes
Won't Fix

Many different errors are shown when importing the specific .blend file

Scene Management

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Jun 05, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Create a new project2. Import the .blend file, attached by tester (blank.blend)3. Observe console Expected: no erro... Read more

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