Search Issue Tracker
After creating a new script and attaching it onto an object in hierarchy...
Reproduction steps: 1. Open attached project 2. Open the "Main" scene located in "Assets\_Scenes" 3. Create a new C# script and name... Read more
Material.SetTexture does not change texture of material
Repro steps: 1) Open the project and main.scene in it 2) Select Canvas -> Color Picker -> Image in the Hierarchy 3) Noticed the scri... Read more
Collision2D isn't detected while scaling the object
Reproduction steps: 1. Open attached project 2. Open and play the "_01" scene 3. Observe the console and notice that collisions are ... Read more
[UnityEngine.Mesh.SetArrayForChannel] NullReferenceExceptions when playi...
To reproduce: 1. Open attached project 2. Play scene 3. Notice NullReferenceExceptions in console Regression from 5.4.0a4 (c877ead4... Read more
[WSA] Directory.CreateDirectory fails if path has all "/" slashes
Directory.CreateDirectory(Application.persistentDataPath + "/38"); causes an exception IOException: Could not find any part of the... Read more
[entreprise support][ES][HLSLcc?] Bloom Effect does not work with GLES 3...
Bloom effect (and possibly some other image effects) does not work on some devices while using GLES 3.0 Read more
Crash when saving a changed scene
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open the "CoolZone" scene located in "Assets\Scenes" 3. In "Asset... Read more
UI.Text BestFit does not work with japanese
Steps to reproduce: 1. Create a UI Text object 2. Set options in Inspector "BestFit: true" and "Horizontal Overflow: Wrap" 3. Set te... Read more
"UnityEditor not found" compiler error when building project
To reproduce: 1. Open project 2. Build to windows Notice that the error "Assets/FirstPersonCharacter/Scripts/CrossPlatformInputIniti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic