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Make Fog in editor mobile gfx emulation match what ES11/20 is doing
The fog in editor is different from mobile devices. OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is... Read more
Player crashes when StackOverflowException is thrown
Player crashes when StackOverflowException is thrown Read more
Audio file size has different values in import settings and preview
To reproduce: 1. Import wav file 2. Change audio format to MPEG 3. File size has different values in import settings and preview Read more
Lightmap baking error
"Something went wrong in the Beast lightmapper: Job Execution Failure - Failed to read value from XML: Bad lexical cast when reading... Read more
[AspectRatio] Built-in camera frustum gizmo does not take into account s...
To reproduce: 1. Open project FrustumBugs 2. Open scene CameraEditorAspectBug 3. Click on camera 4. Aspect ratio is ignored Read more
When using Gizmos.DrawFrustum, frustum drawing is improperly calculated ...
To reproduce: 1. Open project FrustumBugs 2. Open scene FrustumGizmoAspectBug 3. Click on main camera 4. Observe the frustum's previ... Read more
Generic mecanim on ios slower than legacy system
To reproduce: 1. Open last attached (fixed) project 2. Build and run on iOS 3. Check internal profiler 4. Legacy is faster (details ... Read more
In the Animation pane, the click hotspots for on the disclosure triangle...
In the Animation pane, the click hotspots for on the disclosure triangles on nested objects is inconsistent. Sometimes the clickab... Read more
Editor views that fail to load will never load again
Steps to reproduce : - open the attached project and choose Window/Test Window - dock the test window - open another project - ope... Read more
All about bugs
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