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4
votes
Fixed

[Linux Editor] Maximize on play doesn't expand the Game window

Linux

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Sep 29, 2016

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Version/s: 5.5.0xb2

When 'Maximize on Play' is checked, the game view doesn't expand when play mode is entered. Steps to reproduce: 1) Create and open ... Read more

0
votes
Duplicate

[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...

Global Illumination

-

Sep 29, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "00-Main" and run it 3. Press "1" to additively load scene "01-Additive1... Read more

2
votes
Not Reproducible

UNetWeaver - 5.5.0b4 with MonoUpdate failes to compile a project

Mono

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Sep 29, 2016

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Version/s: 5.3.4p5

UNetWeaver doesn't seem to work with the new class libraries. This may also be related to UnityTestTools. Read more

0
votes
Won't Fix

Scene / Game view render malfunction after switch back from GI previews

Image Effects

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Sep 29, 2016

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Version/s: 5.4.1f1

Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more

0
votes
Fixed

[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...

Terrain

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Sep 29, 2016

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Version/s: 5.5.0b6

Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached package; 4. Open 'testBillboards' scene; 5. Select Terrain... Read more

0
votes
Not Reproducible

[MAC] Unfreed allocations warning when "Save Assets" Window is shown

Scene Management

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Sep 29, 2016

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Version/s: 5.6.0a1

How to reproduce: 1. Create a new project 2. Enable "Verify Saving Assets" in Unity -> Preferences 3. Create a material and change ... Read more

9
votes
Won't Fix

[iOS] Memory spike, ramp up over time and crash using Vuforia SDK

iOS

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Sep 29, 2016

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Version/s: 5.4.1p2

Reproduction steps: 1. Open the attached project(prj). 2. Build and run the test scene for iOS. 3. Open the attached "stones_scaled"... Read more

0
votes
Fixed

Wireframe overlay color is not used

Scene/Game View

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Sep 29, 2016

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Version/s: 5.5.0b5

To reproduce: 1. Create new scene 2. Add cube to scene 3. Change Wireframe overlay color to red in Preferences 4. Switch through W... Read more

0
votes
Duplicate

[iOS] [CreatePrimitive] fails to add Collider to an object

iOS

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Sep 29, 2016

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Version/s: 5.4.1p1

Reproduction steps: 1. Open the attached project. 2. Delete "ForceRefs" game object in the hierarchy. - Bug is not reproducible if ... Read more

0
votes
Won't Fix

Generating mipmaps on RenderTexture with dimensions set to Tex2DArray is...

Graphics - General

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Sep 28, 2016

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Version/s: 5.4.1f1

Reproduction steps: 1. Open the project 2. Open the "test" scene 3. Make sure "Use Mipmap" is enabled on "RT" gameobject 4. Open the... Read more

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