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Fixed

Votes

0

Found in

5.4.1p4

Issue ID

845793

Regression

No

Unity crashes in DestroyObjectUndoable(Object*, std::string const&) using void OnDestroy() function

Mono

-

Steps to reproduce:

1. Open the attached project
2. Open 'scene' scene
3. In the 'Hierarchy' window, select one and two
4. Delete the game objects
5. Unity crashes

Expected behavior: Unity doesn't crash after deleting the game objects

Note: User has attached a script (GOREF) to both game objects and in the script a function OnDestroy() is called, removing the script doesn't reproduce this issue anymore.

Reproduced on: 5.6.0a1 5.5.0b10, 5.4.2p2, 5.3.6p8

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