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[HideInInspector] Script with HideInInspector hideFlags and [ExecuteInEd...
Script with HideInInspector hideFlags and [ExecuteInEditMode] attribute cannot be removed from gameobject after deleting it from the... Read more
Instantiating UI prefab as a child of UI element which has disabled Canv...
To reproduce this issue: 1. Open 'TestScale' project2. Open 'scene'3. Play the scene4. Press Button 'New Game' which instantiates UI... Read more
[Standard] Shadow of an object with transperent rendering mode in standa...
Steps to reproduce:1. Open the attached project and the scene2. There is a cube with a material which has a standard shader with ren... Read more
"Coroutine continue failure" error when using StopCoroutine
Steps to reproduce : - import the project attached- add any of the scripts to the Main Camera- press play and notice the error *Note... Read more
[UI] Button changes between highlighted and normal state when camera is ...
Steps to reproduce this issue: 1. Open the attached project2. Open 'UI_Bug' scene3. It has a button and a script which changes camer... Read more
Prefab Canvas loses its Rect Transform anchor settings and position when...
Steps to reproduce this issue: 1) Open 'UnityCanvasBug' project2) Open the "UnityChildCanvasBug" scene.3) Click on the "ChildCanvas"... Read more
After copying multiple keyframes, it's impossible to add
After copying multiple keyframes, it's impossible to add multiple keyframes Repro:1. Add a couple of keyframes. Select a column of k... Read more
[Skybox] Procedural skybox shader does not take directional light's inte...
Steps to reproduce: 1. Create new Unity 3D project2. Make sure the 'Skybox' is set to 'Default-Skybox' under the Lighting window3. A... Read more
[Camera] When profiling editor, 'GameObjects in Scene' increases every t...
To reproduce this issue: 1. Open new project2. Create camera(if it's not created)3. Open 'Profiler Window'4. Enable 'Profile Editor'... Read more
Tiling cannot be set independently for Main and Secondary Maps
For the Standard shader you used to be able to set different tiling values for Main Maps and Secondary Maps. Using Unity 5.0 beta 16... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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