Search Issue Tracker
Won't Fix
Votes
1
Found in
4.6.0f3
Issue ID
656001
Regression
No
[HideInInspector] Script with HideInInspector hideFlags and [ExecuteInEditMode] attribute cannot be removed
Script with HideInInspector hideFlags and [ExecuteInEditMode] attribute cannot be removed from gameobject after deleting it from the project and 'Missing component' is printed every time when playing the project
To reproduce this issue:
1 - Open the attached project
2 - It has a script that has the [ExecuteInEditMode] attribute and hideFlags=HideInInspector in the Start method (NewBehaviourScript in the project
3 - Attach this component to a GameObject in the scene.
4 - Delete this script from project
5 - Hit play to see a message that there is a MissingComponent in the GameObject,
6 - If you select it you cannot see the missing component in the Inspector view and it is also a null object that cannot be removed via scripting
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Tehelee
Jun 11, 2015 23:25
This is the fogbugz ticket I submitted, it's very similar to this, Unity has yet to verify the issue.
http://fogbugz.unity3d.com/default.asp?700885_0iee871r92ovtqja