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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.0.0b18

Issue ID

655498

Regression

Yes

[Skybox] Procedural skybox shader does not take directional light's intensity into account

Shaders

-

Steps to reproduce:

1. Create new Unity 3D project
2. Make sure the 'Skybox' is set to 'Default-Skybox' under the Lighting window
3. Add directional light to the scene (if not added automatically)
4. Add some game object (cube, sphere, etc)
5. Set the 'Intensity' of directional light to 0
6. Disable the directional light in the inspector window or delete it in hierarchy

Expected result: Scene should be rendered the same when 'Intensity' is 0 and when directional light is completely disabled.
Actual result: Scene is rendered differently.

Example: http://gyazo.com/7601d7cdcee97c7ee3bdc78b956d623c

Workaround: Change the Skybox to another (not the default one)

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