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0
votes
Fixed

[Animation] Invalid AABB errors when using Generic aniamtion on a Humano...

Animation

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Jan 27, 2017

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Version/s: 5.6.0b6

Many AABB errors posted to console when attempting to play Generic type animations on a Humanoid type rig. In this case only reprodu... Read more

0
votes
Duplicate

References in inspector not updated when changing the type of a field in...

Inspector Functionality

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Jan 27, 2017

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Version/s: 5.6.0b5

To reproduce:1. Open any project2. Create either a public variable or a private one with [SerializeField] of type Object in a script... Read more

0
votes
Fixed

[Animation] Changing models rig "Animation Type" changes scale of non-un...

Asset and Scene Management

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Jan 27, 2017

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Version/s: 5.6.0b6

Changing the a model's rig "Animation Type" (to and from any) makes all child meshes of the rig that have non-uniform scale to resca... Read more

0
votes
Fixed

[Facebook gamesroom] build&run windows standalone is very pixelated

Windows Standalone

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Jan 27, 2017

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Version/s: 5.5.0p4

-e: see title--fails in 5.5.0p4 special FB version, works well in 5.6.0b5 -repro:--create new project--select FB build--select stand... Read more

0
votes
Duplicate

Changes applied to prefabs during runtime are saved, InvalidOperationExc...

Asset and Scene Management

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Jan 27, 2017

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Version/s: 5.6.0b5

1. Download and open the attached project2. Open the scene "BugScene"2. Enter Play mode3. Change any properties of the cube in the s... Read more

0
votes
Fixed

Editing a GameObject with a Cloth component with mesh assigned as a prim...

Physics

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Jan 27, 2017

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Version/s: 5.6.0b6

Editing a GameObject (such as moving it) when it has a Cloth component and the mesh of the Skinned mesh renderer is assigned as a pr... Read more

0
votes
Duplicate

Cloth with unassigned renderer mesh crashes editor

Physics

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Jan 27, 2017

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Version/s: 5.6.0b6

A cloth component with no mesh assigned in the skinned mesh renderer component causes editor crash in "Unity::Cloth::CreateRecreateI... Read more

1
votes
Won't Fix

Camera always clears framebuffer on WebGL

WebGL

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Jan 27, 2017

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Version/s: 5.5.0p1

Reproduction Steps:1- Download the project and open "test" scene.2- Make sure main camera's Clear Flags option is set to "Don't Clea... Read more

1
votes
Fixed

Bake Visibility job failure

Global Illumination

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Jan 27, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open attached project;2. Open "E1M1-Tutorial10" scene;3. Bake lights. Expected result: Editor doesn't freeze when ba... Read more

0
votes
By Design

[Shuriken] Distance between each trail of particle system is unstable

Shuriken

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Jan 27, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity2) Click on Play button3) I... Read more

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