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Changing Camera targettexture dynamically during frame causes Post Effec...
Postprocessing: Gets graphics glitch when script does camera target texture changes. (New in 5.6) 1. Download attached project (Po... Read more
Enabling and Disabling Collider2D in the same frame while colliding with...
To reproduce: 1. Open attached project "zombiesNew.zip" 2. Open and Play "Test" scene. 3. Unity will crash. Reproducible: 5.6.0b4 N... Read more
Duplicate UI Element changes scale when Canvas is "Scale With Screen Size"
How to reproduce: 1. Open attached project "877593-repro.zip" 2. Open "test" scene 3. Make sure Canvas UI Scale Mode is set to Sca... Read more
VideoPlayer.time never reaches VideoPlayer.clip.length
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter play mode; 4. Watch the Console as the video plays. Expecte... Read more
Video alpha doesn't work when camera clear flags are Don't Clear
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter play mode; 4. Try to change Alpha in Video Player. Expecte... Read more
Reverb Zone doesn't enhance sound when project is built in WebGL
To reproduce: 1.Download and open attached project. 2.Build and run project in WebGL. 3.Listen to audio. Expected result: Reverb z... Read more
GPU profiling for editor is not supported if playmode is not enabled
How to reproduce: 1. Open Unity project 2. Go to Window --> Profiler 3. Enable Profile Editor tab and add GPU Profiler Expected re... Read more
Obj files fail to import when the numeric locale uses something other th...
To reproduce: 1. Open terminal and run the following commands: export LC_NUMERIC=hr_HR /Applications/Unity/Unity.app/Contents/Ma... Read more
Unity crashes when importing a video with non-ASCII characters in the title
Steps to reproduce: 1. Download the latest attached video Or 1. Create a video file and rename it to have non-ASCII characters in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field