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"UnityEngine.Light does not contain a definition for lightmappingMode" c...
Steps to reproduce: 1. Open the attached project (TestProject878098.zip) 2. Open the Assets/qq.unity scene 3. Build the project 4. O... Read more
Possible caching problem with Texture2D's and stored prefabs loaded with...
When the game is started for the first time Texture2D's together with prefabs are loaded. However, when the game is loaded for the ... Read more
Unity fails to convert classes into dex format when building il2cpp for ...
Steps to reproduce: 1. Open project from the provided oc.unity3d link 2. Build project for android using il2cpp -Error "Unable to co... Read more
[WebGL] MonoBehaviour.OnApplicationFocus not called when the project is ...
Reproduction steps: 1. Build the attached project to WebGL 2. Open the built index.html file in Firefox 3. Open the developer consol... Read more
Documentation does not have correct arguments for -buildTarget to build ...
Edit: This only needs an update to the documentation. See comments below. To reproduce: 1. Run this command: "{UNITY_5.6b6 PATH}" ... Read more
Crash in RegisterUndo when deleting object in scene
To reproduce: 1. Open attached project 2. Open Demo Populating Cells scene found: /Assets/Peidan-JoJo/TheGrid/Demos/Demo 2.0 - Popu... Read more
Editor crashes when creating prefab with Rigidbody2D component
Steps to reproduce: 1. Create new project 2. Create empty game object 3. Add Rigidbody2D component 4. Drag newly created object into... Read more
[Android] App crashes when trying to play WebCamTexture with denied came...
How to reproduce: 1) Open the attached project 2) Build and run on Android device 3) Upon app launch, deny camera permission 4) Clic... Read more
Animator transitions are not clickable when they are deeper in the anima...
To reproduce: 1.Download and open attached project. 2.Go to Sequences folder and open CAPITULO 1 animation controller in Animator w... Read more
[Fog][OpenGL] Start and end positions of fog are higher with OpenGL
Reproduction steps: 1. Open the attached "Fog Macros Test" project. 2. Open and play the "Scenes > Fog dynamic test" scene. 3. Wait... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window