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[Compatibility] Opening 5.5 project in 5.4 gives memory issue and crashes
Small project created in 5.5 causes Unity to run out of memory when opened in 5.4 Repro steps: 1. Open Attached project in 5.4.1f1 ... Read more
[FinalGather] Final Gather bake artifacts when used with transparent sha...
Using standard transparent material with albedo alpha set to 0 produces shadow artifacts when Final Gather is enabled in Enlighten b... Read more
[Regression][OSX] Launcher window cannot be closed when opening it throu...
Steps to repro: 1. Open Unity on OSX; 2. In the Launcher window sign out of your account; 3. Create new project; 4. In the Editor C... Read more
Scene Manager does not have undo functionality
Steps to reproduce: 1. Create new project. 2. Create several scenes. 3. Open those scenes in additive. things that does not work a... Read more
4096x4096 is possible but 8192x8192 gets reduced to 2187x2187, which is ...
Steps to reproduce : - create a new custom resolution of 8192x8192 - press play and notice the message : GameView reduced to a rea... Read more
[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame
A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more
Some Hindi text gets displayed incorrectly in Unity
Steps to reproduce: 1. Download and open the latest attached project("Hinditext.zip") 2. Observe differences between Google translat... Read more
CommandBuffer.Blit does not produce the same result as Graphics.Blit
Reproduction steps: 1. Open the project 2. Open the "Test_CommandBufferBlit" scene 3. Play the scene and notice the gray screen 4. O... Read more
Unity Editor crashes in GfxDeviceD3D11Base::SetShadersThreadable on atte...
STR: 1. Open attached project with Unity 5.5.0b5 2. Try to open the scene 3. Get editor crash Reproed only on Windows 8.1/10. DX9/D... Read more
[Regression][OSX] Launcher crashes after clicking 'Work Offline' button ...
Steps to repro: 1. Open Unity Launcher Window on OSX; 2. Click Sign In button; 3. Close Launcher window (either by clicking X butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP