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[MacOS] Crash in SubstanceImporter_CUSTOM_SetMaterialInformation when ge...
Steps to reproduce: 1. Open the attached project on a Mac 2. Select the 'Grass' substance located in Assets/Textures/Environment 3.... Read more
[iOS] Launch Screen not shown on iPod Touch (5th Gen)
iPod touch 5th gen not showing the launch screen. It works only with legacy launch images. To repro: 1: Open attached project 2: Se... Read more
[UI] Canvas elements are not visible after importing project
Steps to reproduce: 1) open the project 2) scene 'Menu3D' 3) observe scene (behavior both on scene and game view) Expected behavio... Read more
Cloth defies gravity at small timeScale value
Steps to reproduce: 1. Download and open attached project "Net Test.zip" 2. Open and play scene "Test" 3. Press "M" on keyboard to c... Read more
Setting rigidbody.inertiaTensor to itself changes rigidbody behaviour
To reproduce: 1. Open the project 2. Open the scene "Demo C#" 2. Drive the car around a bit 3. Notice that it behaves as expected (d... Read more
LoadLevel does not work with unsaved scenes
Steps to reproduce: 1) open attached project 2) create new scene 3) attach the 'NewBehaviorScript' to any of the GameObjects 4) pres... Read more
[Mouse] Cursor disappears when locked though Cursor.visible is set to true
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene 4. Click "L" keyboard button to lock the cursor Actua... Read more
[Ambient] Non-static objects gets lit too much and at wrong angle by amb...
To reproduce: 1.Create new project, import attached package. 2.Open "repro" scene and bake lighting for it. 3.Notice that non static... Read more
Unable to click on UI buttons
To reproduce: 1. Open attached project 2. Open "Main" scene 3. Play it and notice that three buttons at the bottom are clickable ("R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type