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Scene / Game view render malfunction after switch back from GI previews
Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more
[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached package; 4. Open 'testBillboards' scene; 5. Select Terrain... Read more
[MAC] Unfreed allocations warning when "Save Assets" Window is shown
How to reproduce: 1. Create a new project 2. Enable "Verify Saving Assets" in Unity -> Preferences 3. Create a material and change ... Read more
[iOS] Memory spike, ramp up over time and crash using Vuforia SDK
Reproduction steps: 1. Open the attached project(prj). 2. Build and run the test scene for iOS. 3. Open the attached "stones_scaled"... Read more
Wireframe overlay color is not used
To reproduce: 1. Create new scene 2. Add cube to scene 3. Change Wireframe overlay color to red in Preferences 4. Switch through W... Read more
[iOS] [CreatePrimitive] fails to add Collider to an object
Reproduction steps: 1. Open the attached project. 2. Delete "ForceRefs" game object in the hierarchy. - Bug is not reproducible if ... Read more
Generating mipmaps on RenderTexture with dimensions set to Tex2DArray is...
Reproduction steps: 1. Open the project 2. Open the "test" scene 3. Make sure "Use Mipmap" is enabled on "RT" gameobject 4. Open the... Read more
Normal map breaks on iOS
Steps to reproduce: 1) Open the attached project. 2) Switch platform to iOS. In the Scene, there's a large cube which has a shader ... Read more
[Skinned Mesh Renderer]Adding bones through a script during runtime corr...
Steps to reproduce: 1. Download and open attached project 2. Press play 3. Observe as the cube mesh gets corrupted Note: Once this... Read more
[Canvas][RenderCamera] Shadows doesn't render on mobile devices
Reproduction steps: 1. Open the attached project(Assets folder only, put it into another folder). 2. Play the "BadUIShadow" scene in... Read more
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