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Screen.SetResolution works incorrectly when DPI scaling is set to anythi...
Workaround: divide 96 by logical DPI and then multiply that with the width and height of the resolution before calling Screen.SetRes... Read more
Some menus eat a click when closing them by clicking outside them
To reproduce:1. Open any of the menus mentioned below the repro steps2. Click on some other buttonNotice that even though the menu c... Read more
[UWP] OnButtonClick() gets triggered multiple times before releasing Xbo...
Steps to reproduce:1. Open attached project2. Build for WSA Universal 10 SDK3. Open VS solution4. Deploy on local machine5. Hower ov... Read more
[Mecanim] Upgrading the project from 5.5 to 5.6+ results in wrong animat...
When Unity Chan package from Asset Store is imported to Unity 5.5 and then reimported to Unity 5.6 or later, the Unity Chan model in... Read more
Prefab script references missing from an imported package
Steps to reproduce:1. Create new Unity project3. Import Easy_Save_v2.7.1p1 package4. Notice that both prefabs in EasySave2/AutoSave ... Read more
AssetDatabase.GetMainAssetTypeAtPath returns MonoBehaviour for Scriptabl...
Steps to reproduce:1. Open the attached project (GetMainAssetTypeAtPath Bug.zip)3. Click on Menu bar -> Test -> Test4. Observe... Read more
[Mecanim] Muscle Settings are ignored by Inverse Kinematics
When constraints are set for a humanoid in Import Settings, they are ignored when IK is enabled. Steps to reproduce:1) Open the atta... Read more
When imported model is as .MA file and the option "Weld Vertices" is dis...
Reproduction steps:1. Open the attached file;2. Open the scene "BugExample";3. Click Holly -> Mesh -> Holly_Body and observe t... Read more
Having two PropertyFields that show the same variable and changing the v...
To reproduce: 1. Open attached project2. Select test object in the hierarchy3. In the Inspector, set the M1 age to 104. Set M2 age t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera