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[WSA] Editor crashed after closing the app when profiling
Reproduction steps:1. Build & run the attached project to Local Machine with Auto-Connect profiler enabled2. Play for a while3. ... Read more
[iOS][Mono2x] Build fails with 'UnityException: Failed assemblies stripp...
Steps to reproduce: 1. Open attached project2. Make sure that Scripting Backend is set to 'Mono2x' and stripping level to 'Use micro... Read more
[iOS] Development builds crash GetVisibleSkinnedMeshRendererCount when r...
To Reproduce: 1. Build and empty Unity project to iOS with development build turn on.2. Observe that it crash in 'GetVisibleSkinnedM... Read more
Editor crashes when moving the unity out of focus and then back in focus
Steps to reproduce:1. Open attached project2. Start play mode3. Press on/maximise another program so the unity won't be in focus any... Read more
Attempting to call IReadOnlyCollection<T> methods on T[] fails on IL2CPP
It throws an exception when trying to do so: System.MethodAccessException: Attempt to access method 'System.Collections.Generic.IRea... Read more
Assets are not saved if OnWillSaveAssets returns an array of paths large...
Reproduction Steps:1. Import attached project.2. Add a label in Inspector to the "Image" asset.3. Observe in the console, that it is... Read more
[UI] Toggle isOn property change in Inspector doesn't update its state i...
Reproduction steps:1. Open my attached project ("case_878619-repro")2. Open the "test" scene3. Select the "Toggle 1" game object in ... Read more
[Edge] tab crashes after reloading several times
-e: see title--works well in FF52 & Chrome56--fails on Edge 38.14393.0.0/EdgeHTML 14.14393--tested and fails for 5.4.3 and 5.5.1... Read more
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5. In 5.5 it takes ~1.5ms and in 5.6 it takes ~4.5ms. Reproduction steps: ... Read more
Unity crashes when applying changes to a prefab that has a RigidBody2D c...
Reproduction steps:1. Open my attached project(case_878576-repro.zip)2. Open the "scene" scene3. Select the cube in the hierarchy4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size