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After iOS or tvOS build is made, GC allocated memory in editor is not re...
Steps to reproduce: 1. Open attached project (or a new one, makes no difference) 2. Open profiler, and run empty scene 3. Check the... Read more
AnimationClipPlayable with Animator.Play(playable) does not play second ...
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Open "Sample" scene 3. Play 4. Check the "Is Running" toggle 5. Noti... Read more
[UNETServerDll] Server does not handle incomming data
Steps: 1. Run attached program ("SharpPart.exe") 2. Start Server 3. Start Client 4. Connect Client ==> Server handles this connecti... Read more
Standard Unity water (Water4) is broken on iOS 9
To reproduce: 1. Build attached project to iOS 2. Run it on a device with iOS 9 3. Notice that the sea doesn't look right (hard to d... Read more
[iPV6][iOS] Exception when trying to access Socket.LocalEndPoint
To Reproduce: 1. Download the attahced project. 2. Set up an ipv6 environment and connect an iOS device to it. 3. Configure Connect... Read more
[UNet] 'Failed to spawn server object' error in UNetStaticUpdate() when ...
Steps to reproduce: 1) Open the attached project. 2) Build the project as Windows, Mac & Linux Standalone. 3) Open the built project... Read more
[Linux Editor] Editor extension crashes Unity
Steps to reproduce: 1) Open the attached project. 2) Go to Tools > Nottorus > Script Editor. An Editor extension shows up for a bri... Read more
Particles are rendered with artifacts
How to reproduce: 1. Open the attached project "Particles802595.zip" 2. Open TestScene and play it 3. After playing for a minute or ... Read more
Masked GUI contents are visible in OS X builds with Metal
Steps to reproduce: 1) Open the attached project. 2) Build the project as OS X standalone. 3) Open the build. - It takes some time ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow