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0
votes
By Design

Activation from command line fails on 4.7.2 on staging

License

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Jun 10, 2016

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Version/s:

Repro: 1. Try to activate editor from command line with e.g. ./Unity -licenseserver license-staging.hq.unity3d.com -activationserver... Read more

0
votes
Fixed

[OSX] WWW Class - IPv6 Support

OSX

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Jun 10, 2016

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Version/s: 5.3.5f1

The issue when running on an IPv6 network is that it doesn't appear to work, doesn't appear to error and also doesn't appear to make... Read more

0
votes
By Design

Activation from command line fails if there is old license file

License

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Jun 10, 2016

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Version/s:

Prerequisites: - Editor is already activated and has a license file (e.g. Personal Edition) Repro: 1. Close Editor 2. Try to activa... Read more

10
votes
Fixed

[Game View] 'No cameras rendering' stays on play, even if the scene is u...

Scene/Game View

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Jun 10, 2016

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Version/s: 5.4.0b21

To reproduce: 1) Create new project 2) Delete camera from scene 3) Add a UI Image 4) Play the scene 5) Notice that "No cameras rende... Read more

0
votes
Not Reproducible

[Holo Toolkit]Crash when re-importing "HoloToolkit" assets

Asset Import

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Jun 10, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Download and open attached project. 2. Notice that the "Console" window outputs: "A default asset was create... Read more

0
votes
Won't Fix

Multiple hierarchy tabs take focus when an object is created

IMGUI

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Jun 10, 2016

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Version/s: 5.4.0b21

1. Open the attached project 2. Make sure there is an other Hierarchy tab alongside the Game tab 3. Open the Game tab 4. Create an o... Read more

0
votes
By Design

Calling AudioSource.Play every frame causes the first Audio Filter to lo...

Audio

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Jun 10, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open the attached project and a "Test" scene in it. 2. Open the Console window, play the scene and notice how ... Read more

0
votes
Fixed

[iOS] UnityEngine.Ping leaks memory on iOS

iOS

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Jun 09, 2016

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Version/s: 5.3.5p2

Steps to reproduce: 1) Open the attached project. 2) Add scene 'Main' to build. 3) Build the project for iOS. 4) Deploy the project ... Read more

1
votes
Won't Fix

[Material] - 5.4 : Skinned mesh rendering black - seems like limit on # ...

Windows Store Apps

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Jun 09, 2016

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Version/s: 5.4.0b18

Description: User can't have more than 3 x 8K textures render correctly in the HoloLens emulator. This is on a skinned mesh renderer... Read more

0
votes
By Design

[Baking] Switching light Baking from Mixed to Realtime produces no lighting

Global Illumination

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Jun 09, 2016

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Version/s: 5.4.0b21

1. Open the attached project 'Baking' 2. Open the available scene 3. Set the Baking of the gameobject 'Light' to Mixed 4. Build ligh... Read more

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