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[SinglePassStereo] Game window on monitor is warped when using Single Pa...
fixed in 5.5/vr/instancing/hololens and on its way to 5.5. Read more
[VR | Editor] Editor gets into a bad state after OpenVR fails to initialize
[VR | Editor] Editor gets into a bad state after OpenVR fails to initialize BUCKLE UP FOR THIS ONE PLS read the whole report! and ... Read more
[OSX] AudioMixer::CheckConsistency() crash caused by mixer files when op...
Repro steps: 1. Open "UnityChanBallRoll.zip" project Stack trace: AudioMixer::CheckConsistency() Note: The crash is caused by NewA... Read more
Unity throws "iterator==end" error when reading serialized file metadata...
Steps to reproduce: 1. Open attached project -Error appears Results: reading serialized file metadata after loading a scene throws ... Read more
Animations glitching out and getting garbled when sharedassets0 get abov...
To reproduce: 1) Open attached project and 'empty' scene 2) Select the model in scene ( VeilFixed (1) ) 3) Set animator in it either... Read more
[Android] Application stop responding after Screen recording started
Steps to reproduce: 1) Download attached project "GUI.zip" and open in Unity 2) Build and run on a device 3) Press on button "Start... Read more
[WSA / UWP] MouseCallbacks don't work in 5.5
Reproduction steps: 1. Build & run the attached project (MouseCallbacks_scene) 2. Try clicking, dragging, moving etc. 3. See that Mo... Read more
[iOS] No warning that "Camera Usage Description" should be added when us...
It's necessary to add 'NSCameraUsageDescription' to the Xcode project's info plist if the Camera api is used, otherwise the app will... Read more
[iOS] ReplayKit ShowCameraPreviewAt coordinates should be converted from...
To Reproduce: 1. Build and run the attached project. 2. Start a video broadcast, observe that ReplayKit.ShowCameraPreviewAt is call... Read more
Warnings in the Standard Assets package
Importing the Standard Assets packahe with Unity 5.5.0b4 throws the following new warnings: Platform LinuxStandaloneSupport has onl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window