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[Timeline] Maximizing track from inspector throws null reference excepti...
Maximizing track from inspector throws null reference exception and maximized window shows no data. Steps to Repro: 1. Create a new... Read more
Button colors are not correct when you disable then re-enable the button...
Button script colours are not correct when you disable then re-enable the button image component. Steps to reproduce. - Open Uni... Read more
[Improved prefabs] "Dangling components have unfulfilled dependencies" e...
"Dangling components have unfulfilled dependencies" exception thrown on applying joint component as an override to a gameObject alre... Read more
Prefab mode does not show the selected prefab after leaving Play mode, S...
How to reproduce: 1. Open attached project "EntityPrefab.zip" and scene "SampleScene" 2. Make sure that Scene window and Game windo... Read more
[Timeline] NullReferenceException occurs on selecting SignalEmitter pres...
NullReferenceException occurs on selecting SignalEmitter preset asset. Steps to repro: 1. Open the attached project. 2. Windows > S... Read more
[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...
Reproduction steps: 1. Open "GpuInstanceTest.zip" project 2. Build & Run for Android Result: "unexpected struct parameter" errors ... Read more
Terrain Details density is low even when Target Strength has the highest...
How to reproduce: 1. Create a new project 2. Create a terrain (right-click in Hierarchy tab -> 3D Object -> Terrain) 3. Click on 'Pa... Read more
[UWP] Japanese IME is disabled in app
Steps to reproduce: 1. Enable the Japanese language in windows 2. Download 1158262_repro.zip project 3. Switch platform to UWP and b... Read more
[Improved prefabs] Joint prefab loses all data when its prefab is delete...
A joint prefab which is applied as an override to another prefab loses all data when its prefab is deleted from the project. Refer t... Read more
[Mac] [Shader] Importing Tessellation shaders on mac with metal graphic...
Steps To Reproduce: 1. Create a Project 2. Import the attached Unity Package 3. Import 'Standard Assets' Expected Result: The pac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used