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0
votes
Fixed

[Timeline] Maximizing track from inspector throws null reference excepti...

Package: Timeline

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May 28, 2019

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Version/s: 2019.2.0a6, 2019.3.0a4

Maximizing track from inspector throws null reference exception and maximized window shows no data. Steps to Repro: 1. Create a new... Read more

0
votes
Won't Fix

Button colors are not correct when you disable then re-enable the button...

uGUI

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May 28, 2019

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Version/s: 2019.2.0b4

Button script colours are not correct when you disable then re-enable the button image component. Steps to reproduce. - Open Uni... Read more

4
votes
Fixed

[Improved prefabs] "Dangling components have unfulfilled dependencies" e...

Scene Management

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May 28, 2019

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Version/s: 2019.3.0a4

"Dangling components have unfulfilled dependencies" exception thrown on applying joint component as an override to a gameObject alre... Read more

6
votes
Not Reproducible

Prefab mode does not show the selected prefab after leaving Play mode, S...

Scene Management

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May 24, 2019

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Version/s: 2019.1.0b5, 2019.1.3f1

How to reproduce: 1. Open attached project "EntityPrefab.zip" and scene "SampleScene" 2. Make sure that Scene window and Game windo... Read more

1
votes
Fixed

[Timeline] NullReferenceException occurs on selecting SignalEmitter pres...

Package: Timeline

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May 28, 2019

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Version/s: 2019.1.0b9, 2019.3.0a4

NullReferenceException occurs on selecting SignalEmitter preset asset. Steps to repro: 1. Open the attached project. 2. Windows > S... Read more

0
votes
Fixed

[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...

Android

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May 21, 2019

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Version/s: 2017.3, 2018.3, 2018.4.0f1, 2019.1, 2019.2, 2019.3

Reproduction steps: 1. Open "GpuInstanceTest.zip" project 2. Build & Run for Android Result: "unexpected struct parameter" errors ... Read more

8
votes
Fixed

Terrain Details density is low even when Target Strength has the highest...

Terrain

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May 24, 2019

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Version/s: 2019.1.0b2, 2019.1.3f1, 2019.2.0a2, 2019.3.0a1

How to reproduce: 1. Create a new project 2. Create a terrain (right-click in Hierarchy tab -> 3D Object -> Terrain) 3. Click on 'Pa... Read more

0
votes
Fixed

[UWP] Japanese IME is disabled in app

Universal Windows Platform

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May 28, 2019

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Version/s: 2017.4.0f1, 2018.2.3f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Enable the Japanese language in windows 2. Download 1158262_repro.zip project 3. Switch platform to UWP and b... Read more

0
votes
By Design

[Improved prefabs] Joint prefab loses all data when its prefab is delete...

Scene Management

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May 28, 2019

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Version/s: 2019.2.0b6, 2019.3.0a1

A joint prefab which is applied as an override to another prefab loses all data when its prefab is deleted from the project. Refer t... Read more

0
votes
Fixed

[Mac] [Shader] Importing Tessellation shaders on mac with metal graphic...

MacOS

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May 28, 2019

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Version/s: 2019.2.0b3, 2019.2.0b4

Steps To Reproduce: 1. Create a Project 2. Import the attached Unity Package 3. Import 'Standard Assets' Expected Result: The pac... Read more

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