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[Timeline] Can key objects in non-active scenes (multiscene) but the ani...
Can key objects in non-active scenes (multiscene) but the animator reference is lost when entering play mode (destructive) This is k... Read more
NullReferenceException thrown when selecting multiple objects in Project...
1. What happenedNullReferenceException thrown when selecting multiple objects of different types in Project explorer: NullReferenceE... Read more
[Timeline] Timeline on Camera resets its position to (0,3,0) when not se...
When adding a position track for a camera and adjusting, if Camera is then unselected the camera moved to world (0,3,0) 2. How we ca... Read more
[Editor] Missing scripts are now titled "Nothing Selected" and enabling ...
Missing scripts are now titled "Nothing Selected" (used to be blank) and enabling them throws"ArgumentNullException: Argument cannot... Read more
[Inspector] Cant use arrow keys to navigate Add Component menu
Cant use arrow keys to navigate Add Component menu 2. How we can reproduce it using the example you attached 1) Open attached projec... Read more
[Terrain] Removing last texture results in IndexOutOfRange exception
Removing last texture results in IndexOutOfRange exception 2. How we can reproduce it using the example you attached 1) Open attache... Read more
[AmbisonicAudioSources]DllNotFoundException when playing scene from GVR ...
To reproduce:1. Open attached project2. Play AmbisonicDecoderTest scene3. Observe exception in console DllNotFoundException: audiopl... Read more
[Timeline] Fields in Inspector edited during Timeline record are stuck t...
1. What happened Fields in Inspector edited during Timeline record are stuck to their starting value and scrubbing doesnt reflect ch... Read more
[Timeline] Object rotations are inverted after animation track removed f...
Object rotations are inverted after their animation track is removed from Timeline 2. How we can reproduce it using the example you ... Read more
[UX] NetworkAnimator requires redundant reference to Animator
NetworkAnimator requires Animator Component to be present on GO, but also user has to manually add the Animator component to Network... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS