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Services Tab is opened after restarting Unity
Services Tab is opened by default after restarting an engine even if another Tab was left opened before closing Unity. Steps to rep... Read more
NullReferenceException in InspectorWindow.OnSelectionChange if asset is ...
Steps to reproduce: 1. Open attached project 2. In top menu, open "Window > Weaver > Layer Linker" 3. In project tab select "Assets... Read more
Applying changes to prefab adds HideFlags.DontSave object to prefab file
Steps to reproduce: 1. Open attached project "851962.zip" 2. Drag "Prefab" to hierarchy 3. Add child game object to that prefab and... Read more
UnityWebRequest POST with empty body results in Error
Steps to reproduce: 1. Open User's attached project 2. Press Play Result: calling UnityWebRequest.Post() method results wit Error i... Read more
[VR] Single pass deferred rendering with multiple cameras in scene rende...
If you set the rendering to single pass deferred rendering the image is upside down. This happens with OpenVR and Rift. 1) Create ... Read more
[VR Image Effects] Twirl effect is misaligned between eyes
The twirl (and vortex) image effects are misaligned between the eyes. This causes some double vision when this effect is turned on.... Read more
UI Flickering
Reproduction project: 1. Open User's project 2. Deploy To device (Debugging mode enabled) 3. Play Game until UI starts flickering E... Read more
[IL2CPP Memory Profiler] Snapshots not taken with Unity newer than 5.4.0p2
Steps to reproduce: 1. Open attached project 2. Build for IL2CPP compatible device (Android) 3. Attach profiler to device 4. Go to W... Read more
[Terrain] Editor crashes when deleting speed tree asset files from proje...
Steps to Repo: 1. Hierarchy > Right-click > 3D Object > Terrain 2. Terrain Component > Paint Trees > Edit Trees > Add Tree 3. Delete... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL