Search Issue Tracker
Custom Spotlight Cookies don't show up when spotlights are set to Baked
How to reproduce: 1. Open attached project 2. Open scene spot_test.unity 3. Open the Lighting window 4. Bake the lighting for the s... Read more
[iOS][Metal] Significant performance degradation in 5.4 with some custom...
To Reproduce: 1. Build the attached project (761024_SimpleReproProject.zip) on Unity 5.4, 5.3 & 5.1. 2. Observe that 'Fishlabs/Grou... Read more
Particle System initial module properties cannot be animated
Reproduction steps: 1. Open attached project 2. Open and play the "Scene" scene 3. Notice that all particles are the same size (chec... Read more
[Profiler] Parent processes show wrong Time if it's a bigger number
Repro steps: 1)Launch the attached project 2)Open the profiler 3)Click "Profile Editor" 4) Choose the menu item "Test / Bug". This w... Read more
Rotation values are jumping randomly when changing them in play mode
Steps to reproduce: 1. Create new or import attached project. 2. Select any game object (cube or camera). 3. Press play. 4. Set rot... Read more
Mixer reverb effects are getting cut off early
An audio source that goes through a mixer reverb effect gets cut off prematurely. Reproduction Steps: 1. Build & Run the attached p... Read more
[Android]Crash on certain Samsung devices when trying to clone a GameObj...
To reproduce (everything is explained fully on Readme.pdf with screenshots): 1) Open attached project (use the original project link... Read more
Clicking/Reimporting .dll file throws GetLocalisedString error
Repro steps: 1) Open the project 2) Click on the only .dll file in the project(if no error, try to reimport the .dll) 3) Notice the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An added component is being removed form the prefab when reimporting the prefab
- Crash on ProgressBadge::ProgressBadgeOfSize when pressing the Fix button for Camera Usage
- CustomStyleProperty can't be retrieved when its value is set in pixels
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player