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Fixed in Unity 5.6.0

Votes

1

Found in

5.5.0b9

Issue ID

847234

Regression

No

'Translation DoF' setting on Mecanim Humanoids still discards bone translations

Animation

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 2No workaround

How to reproduce:
1. Open the attached project
2. There is imported FBX file
3. The rig is imported as a humanoid Mecanim avatar
4. Expand the model from Assets folder and select Avatar
5. Click on configure avatar
6. At the bottom of Muscles and Setting tab enable Translation DoF
7. Click on Apply and Done
8. Go to the Animation import settings

Actual result: a warning is displayed that some bones still 'has translation animation that will be discarded
Expected result: all bone translations are allowed

If this is not a bug, then documentation should be improved https://docs.unity3d.com/Manual/MuscleDefinitions.html stating that there might be cases that some animated translations still will be discarded.

Reproducible: 5.3.6p8, 5.4.2p3, 5.5.0b10, 5.6.0a1

Comments (1)

  1. A5e25fcc1b7180cc85a1421015fc6aaf?d=mm

    KIRANMUDHILI

    May 30, 2017 04:15

    clip'take 001' has import animation warnings that might lower retaliating quality:

    Note: Activate Translation DOF on avatar to improve re targeting quality.

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