Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
5.3.5p6
Issue ID
847233
Regression
No
Preview of zero-duration transition in preview window does not match what plays in the scene
How to reproduce:
1. Open the attached project
2. Find "Male_BaseRig_00" model in the Project and reimport it
3. Open and play AnimationPreviewTest
4. Notice that animation has very small hiccup
5. Open SwingTest animator controller in animator window
6. Click on the transition between Male_LongIron_RegSwing_Forward and Male_LongIron_Reg_FollowThrough states
7. Preview the animation
8. Notice that animation has big hiccup during transition
Expected result: Animation playing in preview window and the scene should give the same result
Actual result: When animations have zero duration transition animations differ in preview window and the scene
Reproducible: 5.3.6p8, 5.4.2p3, 5.5.0b11, 5.6.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on internalABP::BoxManager::prepareData when entering Play Mode
- Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player
- Creating material variant produces errors if there is no Materials folder
- Crash on RaiseException when exiting and re-entering Play Mode
- NavMesh Baked area is not visible when Gizmos is turned on and the Navigation window is closed
Add comment