Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
5.3.5p6
Issue ID
847233
Regression
No
Preview of zero-duration transition in preview window does not match what plays in the scene
How to reproduce:
1. Open the attached project
2. Find "Male_BaseRig_00" model in the Project and reimport it
3. Open and play AnimationPreviewTest
4. Notice that animation has very small hiccup
5. Open SwingTest animator controller in animator window
6. Click on the transition between Male_LongIron_RegSwing_Forward and Male_LongIron_Reg_FollowThrough states
7. Preview the animation
8. Notice that animation has big hiccup during transition
Expected result: Animation playing in preview window and the scene should give the same result
Actual result: When animations have zero duration transition animations differ in preview window and the scene
Reproducible: 5.3.6p8, 5.4.2p3, 5.5.0b11, 5.6.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment