Search Issue Tracker
Baking Lightmaps with 4096 Atlas Size Do Not Generate Lightmaps in 4096 ...
When Atlas Size of lightmaps are set to 4096 under Baked GI tab, Unity generates 4K maps and stores the information but by default, ... Read more
[iOS][LaunchScreen] Alpha is not supported
Reproduction steps: 1. Open the attached "Archive" project. 2. Go to "Player settings > Splash Image > Launch Screen". 3. Check the ... Read more
Fade to skybox image effect doesn't work in a built project
Steps to reproduce: 1. Open the attached project 2. Open 'TestSceneBug' scene 3. Build it for PC standalone 4. Open the built proje... Read more
Unity Editor loads colliders differently than the Standalone Player
Reproduction steps: 1. Open my attached project in Unity 2. Open the "TestScene" 3. Press play 4. Observe the player falling through... Read more
Creating a new project outputs "failed to load" errors in the console
Reproduction steps: 1. Create a new project in unity 5.5.0b10 2. Observe errors in the console concerning the "'AudioPluginMsHRTF.dl... Read more
[Linear|Standalone] The game screen is darker when non-native screen res...
Reproduction steps: 1. Open the attached project 2. Build it with the "Scene_MainMenu" scene 3. In the build, change resolutions fro... Read more
World space Canvas rendered to a RenderTexture has improper alpha values
When rendering world space canvas to RenderTexture, alpha value of every pixel in rendered texture is affected by the canvas element... Read more
[Android] UI text is rendered outside chat box view when chat box is closed
UI component named "ChatWindow" contains text elements that are still getting rendered when the "ChatWindow" gets closed. Steps to r... Read more
Depth not rendered to Temporary Render Textrue when MSAA enabled
When we try to render to "temporary render texture" using CommandBuffer and MSAA is enabled, the depth is not preserved. Reproducti... Read more
Deployment error with Tizen 5.5b10
Deployment error with Tizen 5.5b10 1. What happened Just tried to deploy a new project to Tizen on Win8.1 with 5.5b10, got the fol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture