Search Issue Tracker
Increased amount of draw call batches between 5.0 and 5.3
How to reproduce: 1. Open project from case 785790 2. Open scene Maps/Scenes/Terminal_DM.unity 3. Play the scene - Note the large ... Read more
Deleting large number of objects crashes Unity at UndoBase::DetermineUnd...
Steps to reproduce: 1. Open attached project "785775.zip" 2. Open scene "BootScene" 3. In hierarchy, notice "wand_gateway" object 4... Read more
[VR] Reflections don't work with deferred rendering + stereo single-pass
Currently reflections don't work when using deferred rendering with stereo single-pass enabled. You can use the project in this bug... Read more
[Multi display] Unresponsive UI in second screen with different resolution
Steps to reproduce: 1. Download and open the attached project 2. Set second monitor different resolution from monitor 1 (eg. 1366 x ... Read more
[Android] When screen resolution is changed there is a frame with graphi...
Reproduction steps: 1) Open attached project "ResolutionChangeBug" 2) Build scene "Test" for Android 3) Run on a device --- Every se... Read more
Changing to lower Texture Quality breaks baked lighting
When changing Quality Levels at runtime, if the new quality setting has a lower Texture Quality level, then all baked lighting for i... Read more
Camera preview loses its depth test when changing between game and scene...
Steps to reproduce: 1. Download and import attached project. (CameraPreview_Strip.zip) 2. Open scene: Classic_E06_F01 3. Select cam... Read more
[Native plugin] CreateExternalTexture on GLCore returns only pink colour
Reproduction steps: 1. Open user's project 2. Open scene "MMTSample" - /MobileMovieTexture/MMTUnity/Assets/MobileMovieTexture/Scenes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects