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Fixed in 2017.3.0f3
Votes
1
Found in
5.4.2f1
Issue ID
847315
Regression
No
Depth not rendered to Temporary Render Textrue when MSAA enabled
When we try to render to "temporary render texture" using CommandBuffer and MSAA is enabled, the depth is not preserved.
Reproduction steps:
1. Open attached project (MSAADepth.zip)
2. Open Test scene (Make sure anti aliasing is not disabled)
3. Hit play
Expected result:
Half of red sphere is visible on black background (See attached image)
Actual result:
Only black bacground is visible (on Unity older than 5.6.0a1 console is also spammed with following error:
"depthSurface == NULL || rcolorZero->backBuffer == depthSurface->backBuffer" )
Reproduced with errors:
Unity 5.2.5f1, 5.3.3f1, 5.4.2f1, 5.4.2p3, 5.5.0b11
Reproduced but without errors:
5.6.0a1, 5.6.0a2
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CGDever
Jun 11, 2017 23:15
Same problem :(