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Fixed in 5.6.0f3

Fixed in 2017.1, 2017.2



Found in


Issue ID




Baking Lightmaps with 4096 Atlas Size Do Not Generate Lightmaps in 4096 Size

Global Illumination


When Atlas Size of lightmaps are set to 4096 under Baked GI tab, Unity generates 4K maps and stores the information but by default, imports the lightmap as a 2K map. The workaround is to manually set the max size of all lightmaps to 4096 under import settings in inspector. When the user bakes the scene again, same steps should be followed.

Steps for reproduction:
1) Open the scene "4KTest"
2) In Lighting > Baked GI tab, choose "4096" as Atlas Size
3) Build the lighting
4) In Project tab, find the "4KTest" lighting data asset folder.
5) Choose the lightmaps and in inspector, observe that "Max Size" of lightmaps are set to 2048.

- Tested in 5.4, 5.5 and 5.6.0a1

Comments (2)

  1. C2eede0c73101acc2c4a6344ab909282?d=mm


    Sep 04, 2017 15:03

    Still not fixed in 5.6.0f3.

  2. F2bbba4266abb4a5cf79f0e4228b2a2f?d=mm


    May 08, 2017 20:11

    Same in v5.6.0p3

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