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[Linear|Standalone] The game screen is darker when non-native screen resolution is set



Reproduction steps:
1. Open the attached project
2. Build it with the "Scene_MainMenu" scene
3. In the build, change resolutions from non-native, to native
4. You should see the game getting darker in non-native resolutions

Result: texture color difference in different resolutions

This bug is reproducible with both dx9 and dx11, but you cant reproduce it with "gamma" Color Space selected in the project settings.

Tested and reproduced on: 5.2.4.f1, 5.3.6p5, 5.4.2f2, 5.5.0b10

  1. Response avatar

    Resolution Note:

    The texture become darker because in the scene there is no camera + the Canvas is set to use screen overlay which means there is no proper camera color clear thus the elements start stacking on top of each other each draw call.

Comments (3)

  1. Cd6d1410c7e22000c7ec7943b39eed32?d=mm


    Aug 29, 2018 12:13

    In 2018.2.1f1 if on Mac I disable the "Mac Retina support" from PlayerSettings it gets really darker too.

  2. 4db311bf57048ffe358f9e83633d5807?d=mm


    Nov 29, 2016 02:04

    I guess I have a similar problem. Game is displayed darker when in full screen. Everything is ok in windowed mode.

  3. Ec379f10a6d93cbed0c8039ba17095af?d=mm


    Nov 26, 2016 03:32

    same problem here with 5.4.1f1

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