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Fixed in 5.6.0

Votes

0

Found in

5.5.0b9

Issue ID

847456

Regression

No

Unity Editor loads colliders differently than the Standalone Player

Physics

-

Reproduction steps:
1. Open my attached project in Unity
2. Open the "TestScene"
3. Press play
4. Observe the player falling through colliders
5. Now build with this scene, and play it
6. Observe that in the built version, the ball does not fall

Result: The ball behaves differently in the Editor playmode than it does in the built project.

Tested on: 5.5.0b10, 5.5.0b9, couldn't test on earlier versions because the project would show a blank hierarchy

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