Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b9
Issue ID
847456
Regression
No
Unity Editor loads colliders differently than the Standalone Player
Reproduction steps:
1. Open my attached project in Unity
2. Open the "TestScene"
3. Press play
4. Observe the player falling through colliders
5. Now build with this scene, and play it
6. Observe that in the built version, the ball does not fall
Result: The ball behaves differently in the Editor playmode than it does in the built project.
Tested on: 5.5.0b10, 5.5.0b9, couldn't test on earlier versions because the project would show a blank hierarchy
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment