Search Issue Tracker
[OSX] Sprite's drag-and-drop preview persists in scene after dropping sp...
How to reproduce: 1. Open the attached project 2. Open scene 3. Select sprite from Assets folder 4. Drag it onto the plane in the sc... Read more
Multiple Grass Textures lead to bleeding across atlas charts.
Steps to reproduce: 1. Download and open attached project "delete my.zip" 2. Open scene "1" 3. Notice artifacts floating above grass... Read more
On new org on enabling Multiplayer - it is unable to accept EULA
Reproduces on both Staging and Production I have a few orgs, for one org which I use all the time - everything is ok, but for anoth... Read more
[MaskableGraphic] onCullStateChanged is not triggered for child elements...
Steps to reproduce: 1. Open attached project 2. Open scene "asdf" 3. In project tab, notice "CullMe" script. It adds onCullStateCha... Read more
Instantiate, Transform and SetActive performance regression
Instantiate, Transform.parent and GameObject.SetActive all take longer than they used to in Unity 5.3. Reproduction Steps: 1. Open ... Read more
[Compute] Use of uint causes glitchy mesh
Steps to reproduce: 1. Open attached project 2. Run the scene 3. Notice that generated mesh is glitchy Note: Happens on DX11 and G... Read more
[Trigger] Exit callback stopped working
Exit callback on particle triggers is not working. Repro steps: 1. Open Bug_RadiusScale scene in 5.4.0b14 2. Press play and observe... Read more
[OSX] Running an app with Native Resolution or switching to anything sig...
To Reproduce: 1. Build run & this app (don't enable resolutions dialog). 2. Observe that when the app is launched the UI elements ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects