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Assertion failed: RendererUpdateManager when calling CommandBuffer.DrawR...
Steps to reproduce:1. Open user attached project2. Open scene 'asdf'3. Enter playmode Console spammed with two assert messages: Rend... Read more
Texture2D.PackTextures() changes size of the sprites even if maximumAtla...
To reproduce:1. Open attached Unity project "PackTexturesBug.zip"2. Open "main" scene3. Go into Play Mode Expected result: The sprit... Read more
Assertion failed on expression when GameObject with Animator component i...
Steps to reproduce: 1) Open Unity and create a new project2) In Hierarchy window, create a new empty GameObject3) Create Canvas as a... Read more
Lighting has blue color when baking lighting in batchmode
Reproduction steps:1.1. Open the project in Unity.1.2. Clear GI cache.1.3. Delete LightingData in Assets\White\Scenes\Teaser subfold... Read more
Parts of the model stay out of camera view when the model is clipped by ...
The issue only occurs when the scene view is closed. If the scene view and game view are open side by side, everything works fine. T... Read more
[OS X] CheckDisalowAllocation. Allocating memory when it is not allowed ...
Steps to reproduce:1. Open user attached project2. Observe the Allocating memory error Expected result: allocating memory error shou... Read more
Emissive lights are visible only with LOD 0
To reproduce: 1. Open the project, attached by the tester (emmisiveBug.7z)2. Open the "Testland 1" scene3. In the Scene view, focus ... Read more
Tabs locked and greyed out after layout change
Reproduction steps:1. Create a new project2. Create a Tilemap game object3. Add Grid component to Layer game object (which is a chil... Read more
ArgumentException: Cannot set Request Header when trying to upload to Fi...
ArgumentException: Cannot set Request Header Content-Length - name contains illegal characters or is not user-overridable How to rep... Read more
[Forward] Realtime lights set to Not Important do not work with Shadowmask
Realtime lights set to "Not Important" in Render Mode are not computed correctly in Shadowmask/Distance Shadowmask mode. Steps for r... Read more
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