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0
votes
Postponed
0
votes
By Design

[GUI] Meshes using TextShader show through opaque meshes

Shaders (Legacy)

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Aug 21, 2010

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Version/s: 3.0.0b5

How to reproduce: 1. Open attached project 2. Open scene Scenes/Main.unity 3. Select any text object in the scene (Game Title for i... Read more

0
votes
By Design

Build progress bar doesn't account for resources

Deployment Management

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Aug 21, 2010

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Version/s: 3.0.0b6

1. Open the attached project. 2. Duplicate the texture "White 1" at least three times. 3. Choose File>Build Settings 4. Click "Build... Read more

0
votes
Fixed

Left command key does not trigger events on Mac

Input

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Aug 20, 2010

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Version/s: 3.0.0b6

1) What happened the default key for "fire 3" in the input manager is left cmd, which corresponds to the windows key on windows. wh... Read more

0
votes
Won't Fix

Camera's field of view can't be <1

Camera

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Aug 19, 2010

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Version/s: 3.0.0b5

The user had a use case where he needs a Camera FoV of 0.1, but 1 is the minimum allowed value right now. In Unity 2.6, FOV was not ... Read more

0
votes
Postponed

Roots of the tree are visible in tree-billboard mode

Terrain

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Aug 18, 2010

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Version/s:

Roots of the tree (i.e. the part of the tree which is bellow the terrain) is visible when tree is rendered in billboard mode. It is ... Read more

1
votes
Not Reproducible

Noticeable pause when plugging headphones in/out

Audio

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Aug 15, 2010

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Version/s: 3.0.0b5

Repro: - In an empty project press play and make sure stats are shown in the GameView - On my machine framerate was reported very h... Read more

0
votes
Not Reproducible

OS X colour picker on secondary display fails to pick from primary

Inspector Functionality

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Aug 12, 2010

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Version/s:

Reproduced on multiple OS X installs and hardware. Prerequisites: * A dual screen setup OS X install. Steps: * Launch Unity and ... Read more

0
votes
Fixed

Windows: Edit -> Select All does not function. Ctrl A does work

IMGUI

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Aug 11, 2010

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Version/s: 3.0.0b5

1 Create new project 2 Go to Hierarchy and duplicate camera to have 2 or more 3 Select 1 camera in Hierarchy 4 In main menu Edit->... Read more

0
votes
Fixed

Unity uses absolute paths and not relative paths for storing build direc...

Deployment Management

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Aug 09, 2010

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Version/s: 3.0.0b5

To Reproduce: 1) Create a test project 2) Build the project in a subfolder of the project. 3) Now close that project, quit Uni... Read more

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