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Not Reproducible

Votes

1

Found in

6000.0.8f1

7000.0.0a1

Issue ID

UUM-74439

Regression

No

Shader warning in 'Hidden/Universal Render Pipeline/LensFlareDataDriven' is thrown after building Universal 3D Template Project

-

How to reproduce:
1. Create a new Universal 3D Template Project
2. Build the Project (File -> Build Profiles -> Build)
3. Observe the Console

Expected result: No Errors or Warnings are being thrown
Actual result: Shader warning 'Shader warning in 'Hidden/Universal Render Pipeline/LensFlareDataDriven': 'Load': implicit truncation of vector type at project/Library/PackageCache/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareCommon.hlsl(151) (on metal)' is being thrown

Reproducible with: 6000.0.8f1

Reproduced on: macOS Sonoma 14.5 (M1)

  1. Resolution Note:

    This issue is fixed in 6000.0.14f1.

Comments (2)

  1. decimate_3d

    Oct 21, 2024 13:42

    I'm getting a similar warning message in 60000.0.23f1

    Shader warning in 'Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader(167) (on metal)

    Compiling Subshader: 0, Pass: SSAO_Gaussian_VerticalBlur_AfterOpaque, Vertex program with <no keywords>
    Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
    Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING

  2. ThreeTreesEU

    Jun 28, 2024 21:21

    Same on Windows, instead (on metal) it's (on d3d11)

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