Search Issue Tracker
Not Reproducible
Votes
1
Found in
3.0.0b5
Issue ID
370691
Regression
No
Noticeable pause when plugging headphones in/out
Repro:
- In an empty project press play and make sure stats are shown in the GameView
- On my machine framerate was reported very high (3000+ fps) in the empty scene
- Plugin headphones
- Shortly after framerate will freeze for a second or so. Then it will go way down to around 100 and then normalize
- Plug out headphones
- Same result
I have no idea if this is under our control, so I am just reporting it here to be evaluated by the right persons. Note that the user originally reported a crash when plugging in headphones, so if possible, it would be nice to get rid of.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment