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Erroneous object instantiation when dragging prefab from Project window ...
To reproduce:1. Create new project2. Create cube and its prefab, delete cube from scene3. Drag prefab to scene (do not release mouse... Read more
Project sometimes fail to build due to different serialization order in ...
Reproduction steps:1. Open project attached (PartialClassBuild.zip).2. Build it on standalone player. Expected result: It will be bu... Read more
Screen tearing and jittering issues in the game view
Steps to reproduce:1. Open attached project ("StutterTest")2. Open "main" scene3. Play the scene4. Observe the screen tearing Expect... Read more
BoxCollider2D with PlatformEffector2D using ColliderMask does not collid...
BoxCollider2Ds with PlatformEffector2Ds using Collider Masks does not collide, even when masks are set to "Everything." To reproduce... Read more
"IActiveBuildTargetChanged" tries to create abstract class instead of de...
Reproduction steps:1. Open project attached (Unity2017_IActiveBuildTargetChanged.zip).2. Open Build Settings3. Switch active build-t... Read more
Error 'outputVertexCount == sharedData.indexCount' appears when nested c...
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. Observe console. Result:When a canvas is created with these el... Read more
[iOS] Opening a project which contains a Launch Screen causes an additio...
Steps to reproduce:1. Download, extract and open "901782 repro.zip"2. Build the project to iOS3. Deploy the application to an iOS de... Read more
[Enlighten] GI stuck when baking with Shadowmask
When baking with shadowmasks, GI got stuck Reproduction steps:1. Open project attached.2. Build lighting. Expected result: Lighting ... Read more
"Event.current.rawType == EventType.mouseUp" not fired when located outs...
Reproduction Steps:1. Import attached project.2. In the Menu, select "BugReport" -> "TestCode".3. Click and hold the middle mouse... Read more
Shader errors appear in console after building "PostProcessing" asset on...
Reproduction steps:1. Open project attached (VulkanCompilation.zip).2. Build it for Vulkan. Expected result: Build will be completed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject