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0
votes
Duplicate

Erroneous object instantiation when dragging prefab from Project window ...

Asset and Scene Management

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Apr 16, 2017

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Version/s: 2017.1.0b1

To reproduce:1. Create new project2. Create cube and its prefab, delete cube from scene3. Drag prefab to scene (do not release mouse... Read more

0
votes
Fixed

Project sometimes fail to build due to different serialization order in ...

Serialization

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Apr 16, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Open project attached (PartialClassBuild.zip).2. Build it on standalone player. Expected result: It will be bu... Read more

0
votes
Fixed

Screen tearing and jittering issues in the game view

Scene/Game View

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Apr 16, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project ("StutterTest")2. Open "main" scene3. Play the scene4. Observe the screen tearing Expect... Read more

0
votes
Fixed

BoxCollider2D with PlatformEffector2D using ColliderMask does not collid...

Physics2D

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Apr 15, 2017

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Version/s: 5.6.0f3

BoxCollider2Ds with PlatformEffector2Ds using Collider Masks does not collide, even when masks are set to "Everything." To reproduce... Read more

0
votes
Fixed

"IActiveBuildTargetChanged" tries to create abstract class instead of de...

Scripting

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Apr 15, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Open project attached (Unity2017_IActiveBuildTargetChanged.zip).2. Open Build Settings3. Switch active build-t... Read more

5
votes
Duplicate

Error 'outputVertexCount == sharedData.indexCount' appears when nested c...

UI

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Apr 15, 2017

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Version/s: 2017.1.0b1

Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. Observe console. Result:When a canvas is created with these el... Read more

1
votes
Fixed

[iOS] Opening a project which contains a Launch Screen causes an additio...

iOS

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Apr 15, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Download, extract and open "901782 repro.zip"2. Build the project to iOS3. Deploy the application to an iOS de... Read more

0
votes
Postponed

[Enlighten] GI stuck when baking with Shadowmask

Progressive Lightmapper

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Apr 15, 2017

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Version/s: 5.6.0f3

When baking with shadowmasks, GI got stuck Reproduction steps:1. Open project attached.2. Build lighting. Expected result: Lighting ... Read more

0
votes
Fixed

"Event.current.rawType == EventType.mouseUp" not fired when located outs...

IMGUI

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Apr 15, 2017

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Version/s: 2017.1.0b1

Reproduction Steps:1. Import attached project.2. In the Menu, select "BugReport" -> "TestCode".3. Click and hold the middle mouse... Read more

0
votes
Fixed

Shader errors appear in console after building "PostProcessing" asset on...

Shaders

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Apr 15, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Open project attached (VulkanCompilation.zip).2. Build it for Vulkan. Expected result: Build will be completed... Read more

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