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0
votes
Not Reproducible

[Standard Assets] Particles scene crash / exceptions

WebGL

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Feb 01, 2016

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Version/s: 5.4.0b4

-e: see title, scene from unity standard assets -repro: --1) get Standard Assets from A$ https://www.assetstore.unity3d.com/en/#!/c... Read more

0
votes
Fixed

[ForwardLights] Point/Spot lights clip prematurely in Forward rendering ...

Shadows/Lights

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Feb 01, 2016

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Version/s: 5.4.0b4

Point and spot lights clip prematurely when they approach the top or the bottom edge of the camera. Repro steps: 1. Open LightingIs... Read more

0
votes
Won't Fix

[Joints] Fixed and Hinge joints move on axes they are not supposed to

Physics

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Feb 01, 2016

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Version/s: 5.3.1p3

How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Play the scene - Note how the Fixed and Hinge joints fall, whi... Read more

0
votes
Fixed

[animation] Events not editable in Inspector

Animation

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Feb 01, 2016

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Version/s:

Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a... Read more

0
votes
Postponed

[ProjectWindow] Asset Store's tab icons flicker when Free and Paid asset...

Project Browser/Hierarchy

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Feb 01, 2016

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Version/s: 5.4.0b4

Steps to reproduce: 1. Open Unity Editor; 2. Create new project; 3. In the Search field of the Project window type any search reque... Read more

1
votes
By Design

[BlendShapes] BakeMesh doesn't take scale/rotation into account when mes...

Graphics - General

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Feb 01, 2016

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Version/s: 5.3.2p1

Steps to reproduce: 1. Open project "766723.zip" 2. Open scene "BakeMesh" 3. Running scene will create a snapshot for both objects ... Read more

37
votes
Fixed

[iOS][Android] Crash after multiple scene loads - Fatal signal 11 (SIGSE...

Asset Loading

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Feb 01, 2016

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Version/s: 5.3.1p4

Reproduction steps: 1) Open project linked in one of the edits 2) Build & Run the project on an iOS or Android device 2) Click the G... Read more

0
votes
Duplicate

Editor displays wrong animation samples after switching objects with ani...

Animation

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Feb 01, 2016

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Version/s: 5.4.0b3

Reproduction steps: 1) Open attached project and proceed to "test" scene. 2) Open animation window. 3) Select object 1 (doesn't met... Read more

0
votes
By Design
0
votes
Fixed

Calling method Graphics.SetRandomWriteTarget(int, ComputeBuffer) with hi...

Scripting

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Feb 01, 2016

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Version/s: 5.4.0b2

Using method with big UAVs values results in unity crash Graphics.SetRandomWriteTarget(int, ComputeBuffer). StackTrace is not produ... Read more

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