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[iOS] The safe area value changes when reopening the app in Landscape or...
Steps: Open the attached "ScreenOrientation20174-TestProject" project Build and Run for iOS Platform In the application make sure th... Read more
Light flickering when using Forward+ on Mobile
Steps to reproduce Pull the URP Sample Scene [https://github.cds.internal.unity3d.com/unity/com.unity.template.urp-sample] Build the... Read more
[VFXG] Exposed properties can no longer be added via alt+drag
How to reproduce: Create a new VFX Drag an edge from any block port while pressing alt key Release alt key Expected result: Exposed ... Read more
[HDRP] Disk light has an unnecessary raytracing checkbox
Disk lights as far as I know do not have any ray tracing support, but has a checbox to include for raytracing. We should maybe gray ... Read more
[HDRP] When using gizmos, the disk light radius is not being updated
Reproduction: 1) Add a disc light to any project 2) Use the gizmo to increase/decrease radius Expected: radius updates in the inspec... Read more
Prefab's scripts are constantly reloaded when trying to enter multiple d...
How to reproduce:1. Open the “IN-55561_PrefabReloaded“ project2. Select the “TestPrefab“ asset in the Project window3. In the Inspec... Read more
[Linux] Progress modal window stays on top of every other window and can...
Reproduction steps:1. Create a new 3D project2. Try moving the progress modal window or switching to another window Expected result:... Read more
VisualElement's Bounding Box height doubles if VE's height becomes less ...
2023-10-02: This ticket was originally about the Cameras overlay's height doubling when docked into the bottom left or top left drop... Read more
UI Builder: Console displays errors "NullReferenceException: Object refe...
Steps to reproduce: Create a project Window->UI Toolkit->UI Builder Go to the "Controls" window and find the "Button" Double-c... Read more
[VFX Graph] toggle instancing for multiple game objects and prefabs
When selecting multiply VFX game objects in the scene, it is impossible to toggle on/off the "Allow instancing" option in the game o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used