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Fixed

Votes

1

Found in

2022.3.19f1

2023.2.8f1

Issue ID

UUM-62806

Regression

Yes

Cursor is visible when using "Cursor.lockState = CursorLockMode.Locked" and "Cursor.visible = false" with "Play Maximized" Play Mode behavior

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Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Set the Play Mode behavior to “Play Maximized“ in the Game View control bar
4. Enter Play Mode
5. Click anywhere inside the Game View
6. Observe the Game View

Expected result: The cursor is not visible
Actual result: The cursor didn’t disappear and is still visible

Reproducible with: 2022.3.19f1, 2023.2.8f1, 2023.3.0b3
Not reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.3.0b5
Fixed in: 2023.3.0b4

Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested

Note: The cursor disappears as intended if Play Mode behavior is set to “Play Focused“, the issue is only with “Play Maximized“

Comments (8)

  1. peter1331

    Oct 11, 2024 18:32

    still not fixed, version 2022.3.50f1

  2. ayseaktas

    Apr 26, 2024 20:22

    The issue is still happening in 2022.3.26f1.

  3. Camedo

    Mar 15, 2024 20:11

    This absolutely is not fixed, and is not related to the issue linked in the resolution notice. Can we please get an actual fix for this? Mouse locking does not work in maximized mode, but does work in focused.

  4. bemo10

    Mar 04, 2024 18:27

    This issue was marked as a duplicate of an unrelated issue. Classic Unity.

  5. Quetzal_Studios

    Mar 04, 2024 16:34

    Still annoying everyone in 2023.2.11 and .12. Please fix!

  6. Developezbr

    Feb 20, 2024 20:26

    its keep too in the version 2023.2.10f1, Windows 10, 8gb ram, intel hd graphics
    version 2021.3.35 (working fine)

  7. GamesEngineer

    Feb 16, 2024 19:26

    This issue is still happening in 2022.3.20f1.

  8. GamesEngineer

    Feb 12, 2024 19:08

    Why was this "resolved" as a duplicate of itself? And as a duplicate of an unrelated issue? I would vote for this issue if I could.

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