Search Issue Tracker
Fixed
Fixed in 6000.0.0b15
Votes
0
Found in
2023.2.9f1
2023.3.0b6
6000.0.0b11
7000.0.0a1
Issue ID
UUM-62804
Regression
No
UI Toolkit's Buttons don't fully expand when placed inside ToggleButtonGroup
Reproduction steps:
1. Open the attached “Tanks_Complete.zip” project
2. Open the “MainDemo” Scene
3. Select the “PlayManager” GameObject in the Hierarchy
4. Unravel the “Full Inspector” property in the Inspector’s “Play Manager (Script)” Component
5. Observe the buttons inside the “Game State” property
Expected Result: The “Game State” enum’s property drawer results in buttons that expand to the full width on the right of the label
Actual Result: The “Game State” enum's property drawer results in narrow buttons
Reproducible with: 2023.2.9f1, 2023.3.0b6
Couldn’t test with: 2021.3.34f1, 2022.3.19f1 (Unfixable compiler errors associated with UI Toolkit)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Looking at the buttons' styles, their width is fixed to 12.25%
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Resolution Note (fix version 6000.0.0b15):
Updated the inspector toggle button group class styling.