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Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 2023.2.12f1, 2023.3.0b9
Votes
2
Found in
2021.3.35f1
2022.3.19f1
2023.2.9f1
2023.3.0b6
Issue ID
UUM-62807
Regression
No
Blend Tree data remains in the Animator Controller when the Motion property of the State is changed
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/AnimatorController“ Animator Controller
3. Select the “BlendTreeState“ State in the Animator window
4. Change the Motion property from “Blend Tree“ to “Assets/Animation“ Animation in the Inspector window
5. Save the project (File > Save)
6. Open the “Assets/AnimatorController“ Animator Controller with a text editor application
7. Search for “BlendTree“
8. Observe the search results in the text editor application
9. Create a new Blend Tree in State (Right Click the “BlendTreeState“ State > Create new Blend Tree in State) in the Animator window
10. Repeat steps 5, 6, 7, 8
Expected result: Only one Blend Tree reference exists
Actual result: The old Blend Tree reference exists as well as the newly created Blend Tree reference
Reproducible with: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
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Resolution Note (fix version 2023.3.0b9):
Blend Tree assets are now correctly deleted when overwritten by an Animation Clip in an Animator. A prompt will now appear when attempting to overwrite a Blend Tree in the Motion field to confirm the asset's deletion.
Resolution Note (fix version 2023.2.12f1):
Blend Tree assets are now correctly deleted when overwritten by an Animation Clip in an Animator. A prompt will now appear when attempting to overwrite a Blend Tree in the Motion field to confirm the asset's deletion.
Resolution Note (fix version 2022.3.21f1):
Blend Tree assets are now correctly deleted when overwritten by an Animation Clip in an Animator. A prompt will now appear when attempting to overwrite a Blend Tree in the Motion field to confirm the asset's deletion.
Resolution Note (fix version 2021.3.36f1):
Blend Tree assets are now correctly deleted when overwritten by an Animation Clip in an Animator. A prompt will now appear when attempting to overwrite a Blend Tree in the Motion field to confirm the asset's deletion.