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Batching breaks some tree creator trees
TreeCreator stores arbitrary data in the tangent vectors, and transforming it (like batching does) is just wrong. We need ability f... Read more
Right clicking animation curve keys should check if in curve area rect
Right now context menu is shown when releasing the mouse button, which means you can do this: 1. Right click a key. 2. Drag outside ... Read more
CIL2AS : Convert scripts with invalid filenames (spaces).
1) What happened Simple, error free script appeared to have no effect on the game when exporting to Flash player. Worked fine in nor... Read more
Crashes on some Macs in GetCurrentResolution when manipulating monitors
Low frequency issue on mac that has been seen since 3.0 when adding or removing projectors, monitors, going out of sleep and similar... Read more
The editor froze while connected to the debugger
To reproduce: - Load the attached project in Monodevelop - Load the attached project in Unity - Connect the debugger to the unity ed... Read more
Refreshing and docking issue
To reproduce the dock issue: - Make a view tab floating - Maximize the view so it covers one or more smaller docked tabs - Drag the ... Read more
Playback volume on iPhone, mute issues when microphone starts
To reproduce: 1. Open project CaptureScreen_2 2. Build and run for iPhone 3. On iPhone playback volume is lowered when microphone is... Read more
Multi-object editing not supported for Audio Import Settings
To reproduce: - Open attached "AudioMultiEdit" package - Select 2 audio files in Project Browser - Observe that user can not change ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Post Process artifacting on certain Android Devices when using Vulkan Graphics API
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position
- Can't drag-select GameObjects in the Scene view when GPU Resident Drawer Instancing is enabled