Search Issue Tracker
Fixed
Votes
0
Found in
3.5.0f2
Issue ID
440902
Regression
No
The editor froze while connected to the debugger
To reproduce:
- Load the attached project in Monodevelop
- Load the attached project in Unity
- Connect the debugger to the unity editor
a) Press play in the editor.
b) Either hit return twice, or hit the Play button and then the next play button.
c) Monodevelop will stop at the breakpoint Client.cs line 139. Hit the Continue Execution button in mono develop.
If the game starts and the editor has not frozen, press stop in the editor and repeat steps A through C. It has been my experience that it will always lock up within three repeats of this cycle.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment